| Combat Skill Bonuses Extra Shield Defence: When using a shield, the fighter gains an additional Armour Class bonus equal to +1 for three fighter levels he possesses (rounded down). Forceful Blows: When using a two-handed melee weapon, the fighter adds double his Strength bonus to the damage done. This is in addition to the normal +2 damage bonus for using a melee weapon with two hands. Formation Fighting: When fighting in a military formation, the fighter gains a +2 bonus to his Armour Class. In addition, he gains a bonus to his attack rolls equal to +1 for every three fighter levels he possesses (rounded down). These bonuses only apply when the fighter is on a battlefield with at least a dozen other friendly warriors, or at least three other friendly fighters. Mounted Archery: The fighter no longer takes the standard –4 penalty to attack rolls when using a missile weapon from the back of a moving mount. Mounted Combat: When using a melee weapon from atop a mount, the fighter does an additional +1 point of damage per three fighter levels he possesses (rounded down). Off-Hand Weapon Defence: When fighting with two weapons, the fighter gains a +1 bonus to AC, as though he were using a shield. In addition, he can use his off-hand weapon as though it were a shield in conjunction with the Extra Shield Defence, Riven Shield Defence, and Shield Other combat skill bonuses. Parry & Riposte: When fighting with a single one-handed weapon, the fighter gains a +1 bonus to AC, as though he were using a shield. In addition, he can use his weapon as though it were a shield in conjunction with the Extra Shield Defence, Riven Shield Defence, and Shield Other combat skill bonuses. Rapid Shot: When using a missile weapon other than a crossbow (or similar), the fighter gains one extra attack per three fighter levels he possesses (rounded down). Using this combat skill bonus costs one reaction. Reactive Attack: At the end of any given turn, the fighter may spend unused reactions to make additional attacks, to a maximum of one extra attack per three fighter levels he possesses (rounded down). Riven Shield Defence: As a reaction, the fighter may catch any one attack on his shield, declaring it riven. The shield is thereafter destroyed and useless. Using this defence reduces the damage taken to half (rounded down). If the shield grants a magical bonus to Armour Class, it absorbs all damage when it is riven. Shield Other: As a reaction, the fighter may grant a +2 bonus to Armour Class to any adjacent creature against any attacks from a selected opponent until the fighter’s next turn. In addition, the fighter may use the Riven Shield Defence (if he has that combat skill bonus) to defend another rather than himself. The fighter must have a shield ready to use this combat skill bonus. Unarmoured Dodge: When not wearing armour, the fighter gains an Armour Class bonus equal to +1 per three fighter levels he possesses (rounded down).
__________________ [A]ny good dungeon will have undiscovered treasures in areas that have been explored by the players, simply because it is impossible to expect that they will find every one of them.
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