Quote:
Originally Posted by Moniker Save My Game: Let Players Manage Themselves, Part 3
For the most part, I agree with the writer's opinions in the article with exception of this point - You're not creating some tense piece of post-modern performance ritual, and you are not creating a world that actually exists somewhere (or could exist somewhere).
I disagree with this notion entirely, within the context it is presented. While the players take a vested interest as directors of their own characters, the production of these pieces resemble cooperative performance art more than anything else.
I don't know why anyone wouldn't want to build worlds and share it while emulating the deeper storytelling aspects of David Mamet, complex personalities, morality-based decisionmaking, the realism of our own world and bring villany/heroics meshed with a degree of verisimilitude and reason to the table. These things don't necessarily make the game "unfun".
The way I read Stephen's statement and supporting arguement is that he's pushing the "slightly-more complex version of Diablo at the gametable". And to be frank, 4E was seemingly written with this in mind. And while this playstyle is fine and dandy if that's the sort of games people enjoy, I feel it's only fair for the author to note that not all people want to create "mini-instances of fun". Some people are looking for genuine braincandy as players and DMs through campaign-building where cooperative play contributes to a greater story as an exercise in having a good time...for fun.
Cheers~ |
Quote:
Originally Posted by howandwhy99 I think you're confused as to what D&D is. It's a role-playing game. From your response, it sounds like what you want to play is an acting game. A theatre acting game to be specific. There are many fun and enjoyable acting games out there, but you're not going to get those experiences from a role-playing game. Disagreeing with a professional RPG designer for not describing their product as something the product isn't will only bring you heartache. Role-playing is functionally different than acting. You simply cannot tell stories while role-playing. It's an impossibility. |
Uhm, let's see...
1.build worlds (the DM often does this.)
2.complex personalities (I know players & DM's who've accomplished this in D&D with the character they are representing)
3.morality-based decision making (Uhm, yeah whether you're in a hero campaign or a villian campaign, isn't this a given?)
4.villany/heroics meshed with a degree of verisimilitude and reason (Really? This has never been in any of your D&D campaigns? It sure has been in mine.)
5. The realism of our own world (Okay, you might have a point here, but I'd ask for clarification on what exactly the OP means before conceding).
Now, let me ask you this, since you're so certain of what isn't an rpg...what
is an rpg? IYHO of course...
