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Old 9th October 2008, 05:44 AM   #28 (permalink)
pemerton
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Join Date: Jul 2006
Posts: 1,536
pemerton Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by ExploderWizard View Post
So really the "right" way to handle the consequences of failure is really group specific and not something that needs to be addressed in the rules at all.
Well, by addressing it in some fashion or other the rules can offer better support for some or other style of play.

Quote:
Originally Posted by ExploderWizard View Post
I agree with this in principle. That connection and attachment to a beloved character should be more than enough of a penalty for death.

<snip>

The trick is achieving that connection with a set of rules that does its best to sever it with mechanics that reinforce the concept of gamism over all.
In a metagame heavy system like 4e, the mechanics won't deliver connection to the character. Rather, the game assumes that you already have some sort of aesthetic or emotional stake in the character, and are using the mechanics to play that out in various ways.
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