Quote:
Originally Posted by Ghaerdon Fain Sorry to double post, but I've been filling this sheet out... and indeed it is worthy of "awesome". I suggested above to place page 3 on page 8, I'm not sure if this what I am really trying to say.
If you could get the Initiative, HP and AP section on page 1 then all would be great and very practical for quick reference. Maybe the solution is going to a smaller font size for the Ability/Skills, and placing the overland scores in place of the Speed calculations?
So I've come to the conclusion that page 8 as is is indeed smart and purposeful. |
Thanks for the feedback, and I'm glad you like it so far. I'm working on v1.1 now, including adding initiative to the Quick Reference section.
I'm not sure I'll move the full HP/AP sections. The way I envisioned using the booklet was modelled around the 'modes' presented in the
DMG. While in combat, you would only need to look at pages 2/3 and the powers on 4/5. If I move HP/AP to page 1, then that introduces more page-flipping. During combat, you likely wouldn't be using the info on page 1 as it is currently.
I don't know about how others use their sheets, but I've noticed that a lot of players will keep a tally of the current HP on a scrap paper, and transfer it to the character sheet at the end of a session. Too much erasing makes thin spots or even holes! With this in mind, I'm not sure devoting a lot of space on page 1 to Current HP is worth it??
Page 1/8 were for exploration and roleplaying modes. I added the Quick reference as a 'just in case' time-saver.
I like Kiznit's 'Equipped' diagram too, but I traded artistic beauty for space to make notes about powers of the magic items. Maybe I'll figure out a way to get form and function here.
Keep your eye out for v1.1! I'll definiatly be making use of the feedback.
EDIT: Maybe I should move page 3 to page 1, page 2 to page 8, so all the combat stats are on the 'cover'. If you open the booklet at the 'seem', page 4/5, then you could flip the whole booklet over for the powers?