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Old 12th October 2008, 07:52 PM   #5 (permalink)
Raven Crowking
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Raven Crowking Gnoll Huntmaster (Lvl 5)
OK, I'm not great at doing tables on EN World, so I am not including the level table, but it's only really needed to show where powers are gained.

Without further ado, here's the RCFG fighter, intended as the baseline for all classes:

Fighter
Hit Die: d10
Starting Skills: Bluff 1, Heal 1, Intimidate 2, Ride 1, Swim 1.
Bonus Skill Points: Initial 4, 2 per level thereafter.
Weapon Skill Points: Initial 10, 4 per level thereafter.
Primary Save: Prowess.
Level Features:

• Cut Through the Rabble: When facing foes of 1 Hit Die or less, a fighter is allowed one attack per fighter level he possesses. When facing mixed foes, some of which allow extra attacks and some of which do not, the fighter can take his primary attack(s) on any creature, but is limited as to which creature(s) he can make his extra attacks on. A character with 2 or more fighter levels can automatically tell when he is allowed extra attacks, and against which foes he can make those attacks (the GM must inform the fighter’s player).

• Skilled at Arms I: A fighter is always considered to be Trained with any non-exotic weapon held in his primary hand. In addition, if a fighter chooses, he may spend weapon skill ranks in specific manoeuvres rather than in (or in addition to) spending them on weapon skills. Doing so gives the fighter a bonus when performing that manoeuvre, regardless of the weapon used. For example, a fighter who spends 2 ranks in the “trip” manoeuvre gains a +2 bonus to any trip attempts, regardless of the weapon used.

• Combat Style Bonus I: A 2nd level fighter is allowed to choose one combat style bonus.

• Skilled at Arms II: A 3rd level fighter is considered Trained with any weapon at all times. This is true regardless of which hand the weapon is held in, or the type of weapon it is.

• Combat Style Bonus II: A 4th level fighter is allowed to choose one combat style bonus.

• Band of Brothers: A 6th level fighter attracts a body of warriors who follow him fanatically (base morale 12). So long as the fighter maintains their equipment, and pays for their upkeep (generally 3 gp each per month, plus expenditures that arise in the game), they obey the fighter without question. These warriors may be taken on adventures, or may be used to protect the fighter’s home base, or some may be used for each purpose, or any other purpose the fighter devises.

The fighter gains one 4th level NM warrior, 2d6 3rd level NM warriors, 6d6 2nd level NM warriors, and 10d6 1st level NM warriors. Each warrior comes equipped with leather armour, shield, and spear. The fighter may outfit them as he likes, by giving them additional equipment.

• Second Wind I: A 6th level fighter can call upon reserve energy to keep going. The fighter can get a “second wind” once per day, gaining temporary hit points equal to 1d10 + the character’s fighter level. Thus, a 6th level fighter gains 1d10+6 temporary hit points, and a 10th level fighter gains 1d10+10 temporary hit points. These hit points last for one minute (10 turns) plus one minute per fighter level. And any damage the fighter receives during this period are taken from his temporary hit points first. At the end of this time period, any remaining temporary hit points are lost.

If a fighter is reduced to 0 or fewer hit points, but a second wind would result in a hit point total of 1 or higher, the fighter may use this ability (if available) as a reaction. The temporary hit points so gained do not constitute actual healing, however, and at the end of the second wind they disappear as normal – possibly leaving the fighter unconscious or dead.

• Combat Style Bonus III: An 8th level fighter is allowed to choose one combat style bonus.

• Lord of the Domain: A 10th level fighter who has established a domain automatically attracts NPCs willing to serve under his banner.

The fighter gains one 6th level NM warrior, 2d6 4th level NM warriors, 4d6 3rd level NM warriors, 8d6 2nd level NM warriors, and 10d10 1st level NM warriors. Each warrior comes equipped with leather armour, shield, and spear. The fighter may outfit them as he likes, by giving them additional equipment. These warriors are in addition to those gained by Band of Brothers at 6th level, and require the same upkeep.

In addition to warriors, the fighter gains a number of other normal men sufficient to establish a village (generally 1d6 x 100 normal men who act as farmers, miners, fishermen, or whatever is normal to the area where the fighter’s domain is established). The fighter gains a sum equal to 1d6 sp x the number of villagers each month, representing rent, taxes, tolls, and other proceeds from commerce in his domain.

A fighter who takes good care of his domain will find that his domain grows beyond what is herein indicated, and that the amount he gains from his domain grows with it.

• Combat Style Bonus IV: A 12th level fighter is allowed to choose one combat style bonus.

• Combat Style Bonus V: A 15th level fighter is allowed to choose one combat style bonus.

• Second Wind II: At 15th level, a fighter is allowed to use his second wind (gained at 6th level) twice a day. In addition, when he does so, half of the temporary hit points (rounded up) represent real healing, and do not disappear at the end of the duration. This cannot cause the fighter to have more hit points than his maximum once the second wind is over, however.

• Skilled at Arms III: At 15th level, a fighter is so skilled in the use of weapons that he can continue to develop weapon skill ranks beyond the normal maximum of (Level + 3) ranks. For every 1,000 XP spent, the fighter may purchase another skill rank in any weapon skill or combat manoeuvre. There is no maximum to the ranks he may purchase.
__________________
[A]ny good dungeon will have undiscovered treasures in areas that have been explored by the players, simply because it is impossible to expect that they will find every one of them.

- Module B1, Page 24


Check out My Website!!

RCFG - My free mostly-OGC OGL game!
RCFG is intended to be a fusion between OS & NS playstyles, giving the advantages of SRD-based gaming coupled with quick character and adventure generation and an Old School feel.

First Review!

Private Email
ravencrowking at hotmail dot com

dbishop at danieljbishop dot ca

Last edited by Raven Crowking; 12th October 2008 at 07:56 PM..
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