Grabhar Goldenwing
Swordsage / Winged
Swordsage / Winged
Swordsage / Feral
Swordsage / Rogue
Swordsage / Warblade
Feral Winged Human (Windian)
Hit Dice: 8+3D8+1D12+15 (59)
Speed: 40 ft., Fly 60ft (perfect)
Armor Class: 32 (+5 Armor, +5 Dex, +6 Wis, +6 natural) Touch 21
Initiative: +7
Base Attack/Grapple: +4/+7
Attack: spear +12 (1d8 +10/X3)
Special Qualities:
Battle Ardor: Int bonus to Ref saves
Quick to Act: +2 Initiative
Sneak Attack +1d6 (3d6)
Trap finding
Fast Healing 2
Darkvision
Discipline Focus:
- Weapon Focus – Desert Wind (Scimitar, Falchion,
Spear, short spear >Light Pick, Long spear > Light Mace)
- Insightful Strike, +Wis to strike
dmg (Tiger Claw)
Saves: Fort +5 Ref +9 Will +6
Abilities: (base, + racial, + lvl)
Str 22 +6 (16, +4)
Dex 20 +5 (17, +4, -2, +1)
Con 16 +3 (14, +2)
Int 10 +0 (14, -4)
Wis 22 +6 (18, +2, +2)
Cha 15 +2 (15)
Skills: (59 pts)
Jump 26 8+6+2+10
Tumble 15 8+5+2
Hide 13 8+5
Disable Device 8
Concentrate 8 +3
Spot 6 +6
Search 8
Intimidate 5 +2
Use Magic Device 1 +2
Knowledge Nature 1
Knowledge Religion 1
Languages: Common, Draconic, Auran, Elven, Infernal,
Feats:
1 Power Attack -4 to hit for +8
dmg
- (bonus human) Improved Bull Rush
3 Leap Attack +100% power attack
dmg when charging
Weak willed Flaw (-3 will save) for Diving Charge +2d6 charge
dmg when flying 30ft and dropping 10ft
Shaky Flaw (-2 ranged attack) for Reckless Charge: +4 to hit on charge for -4 AC
-
future
(6 Improved Bull Rush)
- (bonus Fighter) Shock Trooper
Alignment: Lawful Evil
Stuff: (9k) & bonus +1 weapon
Bonus: +1 spear (changeling +2,000g)
+1 Mithral Chain Shirt 2,250g
Heartseeking Amulet 3.000g
Piercer Cloak 900g
Backpack 2g
Shiftweave Adventuring Garb 500g (sky blue, forest green, stony cave grey/black, Dirty Brownish Peasant Rags, Regal Golden Court Robes)
Everfull mug 250g
Hat of Disguise 1,800g
95gp
Initiator Level: Swordsage 6, Warblade 4
Martial Stances: (Default Assassin Stance)
Island of blades
Flames Blessing: Fire resist 5 Punishing Stance: +1d6 melee dmg, -2 AC Assissin’s Stance: +2d6 Sneak Attack Martial Maneuvers Known: (
10 Swordsage/
3 Warblade)
Wolf Fang Strike – Standard Attack with 2 weapons
Burning Blade – Swift +1d6+6 fire dmg to melee
Shadow Blade Tech – roll 2 attack dice, take lower result to deal +1d6 cold
Shadow Jaunt – Standard Teleport 50ft Rabid Wolf Strike – gain +4 to hit and +2d6 dmg for -4 AC Saphire Nightmare Blade – Conc check vc AC for +1d6 dmg vs flat footed AC Distracting Ember – Summon small fire elemental to help you flank for 1 round Steely Strike - +4 to hit 1 mob, for –4 AC from other mobs Fire Reposte – (counter) melee touch for 4d6 fire dmg after being hit Iron Heart Surge – Remove effect, +2 to hit Battle Leader’s Charge – no AoO on charge, +10 dmg Shadow Garrote – Ranged Touch for 5d6 dmg Mountain Hammer – +2d6 dmg, ignore DR Soaring Raptor Strike – Attack larger foe +4 to hit,+6d6 dmg Martial Maneuvers Readied: (9)
Burning Blade*, Distracting Ember, Fire Reposte, Soaring Raptor Strike, Rabid Wolf Strike, Shadow Jaunt Battle Leader’s Charge*, Soaring Raptor Strike*, Rabid Wolf Strike