Quote:
Originally Posted by Remathilis You misread my simplicity for flavorlessness. I wasn't talking about adventure DESIGN, merely implementation |
But, what was written was "How easy it is to design an adventure/dungeon...". I agree that what was outlined is one way to implement the design. I do find telling how easy it is to too quickly step away from the ideas phase to the implementation phase. For me, the heart of the system is the how well the system helps me to express dramatic stories.
That leads me to a question ... how well does
4E help to design adventures/dungeons? I like to ask the question in this form: Is the
4E MM easy to mine for adventure ideas? Does it have more and better ideas than the 3.5E
MM? Or, say, Denizens of Avendu or the Monsternomicon?