Quote:
Originally Posted by Asmor You can do your taxes in base 7, too. That doesn't mean it's desirable and it definitely doesn't mean it's easy... |
Interesting that you'd compare the
4E encounter system with base 7

XP based on existing CR looks like a snap to me.
Page 166 of
DMG (going on 3.0 here, don't have 3.5
DMG). Take each of the bold numbers as the set XP for a monster.
So: CR 1 = 300
CR 2 = 600 and so on
Then from Page 57 of
DMG 4E -
Quote:
|
Originally Posted by DMG XP value for a monster of the encounter's level) x (number of characters in the party) |
Let's see, how can we re-arrange that to suit
3E?
We know that CR1 is supposed to be EL1 and it's worth 300 XP.
(Correct me if I'm recalling this point wrong: )
3E is designed for a 4 character party.
Therefore 300/4 = the target amount of XP for a level 1 PC in a single encounter.
Alright. Here we go. Ready for the 'hard' bit?
Target XP Reward
To find your total XP budget, multiply the number of characters in the party by
one quarter of the XP value of a monster whose CR is equal to the party's average level.
Target XP = (XP value for a monster of the party's average level)/4 x (number of characters in the party)
Done. That's it. There's your so called 'base 7'
3E encounter system.
Quote:
Originally Posted by Wormwood As long as you are willing to completely change 3e encounter design---then yes, 3e encounter design is easy. |
I'm more willing to change
3E encounter design than to change an entire edition to avoid a single fault in the previous edition. I didn't argue that
3E encounter design was easy. I argued that it wasn't impossible to make it easy if you had trouble with the existing system.
Quote:
Originally Posted by Kamikaze Midget Sounds like a pretty good solution. Unearthed Arcana even had a system for converting CR to XP, IIRC. |
I should really make a point of looking at that book someday.