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Old 20th October 2008, 03:16 PM   #5 (permalink)
Neurotic
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Join Date: Sep 2004
Location: Zagreb, Croatia, Europe
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Neurotic Goblin Sharpshooter (Lvl 2)
Marius Goldleaf, Monk of Dragon Temple

Marius Goldleaf
Gestalt F2/Swordsage1/Fist of the Forest 1 / M5 major gold dragon bloodline

XP: 11 740/15 000
History

Starting: 10 000
weretigers: 1740 - 9.7.2009

18, 17, 16, 15, 14, 14
Stat Score Mod
STR 16 (+3) (+1 from bloodline)
DEX 18 (+4) (+1@4th)
CON 16 (+3)
INT 14 (+2)
WIS 18 (+4)
CHA 14 (+2)

BAB 5
Fort: 6 +3 +1(feat LoH) +2(feat GF) = 12
Ref: 7 +4 +1(feat LoH) = 12
Will: 5 +4 +1(feat LoH) = 10 (+12 vs. Enchantment)

Init: +9 (+4 DEX +4 Improved Init +1 Quick to act)
HP: 61 = 3x max(1d10+3) + 2x max(1d8+3)
HP in trance: 71; Fort save 14
Speed: 30' (base) +10'(monk) +10'(FotF) +5' (items) = 55'
Max run: 5x 55 = 275' (equals to about 900 YARDS in a minute OR 150 yards in ten seconds)

to hit: 5 +4 +1(unarmed focus) = 10
Damage: 2d8+4
Enlarged damage: 3d8+4

Base AC: 10 + 4(DEX) +4 (WIS) +2 (CON FotF) +1 (monk) +1 (feat)
AC: 22/flat 18/touch 22

Code:
                    
Skill           Skills                                
           Total    Rnk    Stat    Msc    Stat    
Appraise                2    0    2    0    INT    
Autohypnosis    4    0    4    0    WIS    
Balance         7    1    4    2    DEX    
Climb          2    0    2    0    STR    
Concentration    4    1    3    0    CON    
Craft                2    0    2    0    INT    
Escape Artist    4    0    4    0    DEX    
Forgery       2    0    2    0    INT    
Handle Animal 5    3    2    0    CHA
Heal            7    1    4    2    WIS    (+2 from item)
Hide            10    6    4    0    DEX    
Jump           12    4    2    6    STR   (+4 if running start)
Knowledge(arcana)    8    6    2    0    INT
Knowledge(religion) 5    3    2    0    INT
Knowledge(nature)     4    3    1    0    INT
Listen         7    1    4    2    WIS
Move Silently    5    1    4    0    DEX    
Open Lock    4    0    4    0    DEX    
Ride             5    1    4    0    DEX
Search        5    3    2    0    INT
Sense Motive    8    2    4    2    WIS
Sleight of Hand    4    0    4    0    DEX
Spot           9    3    4    2    WIS    
Survival(cc)   9    10    4    0    WIS
Swim          2    0    2    0    STR    
Tumble        10    6    4    0    DEX    
Use Rope                4    0    4    0    DEX
Collector of stories              2                
 
Total        56                
Total available    56
Feats

Flaw: Shaky (-2 to ranged attacks)
Bonus: Luck of Heroes (+1 all saves; +1 AC) 1st level only

Flaw: Overconfident (must roll Will to resist challenge, gets +2 to rolls when fighting alone)
Bonus: Great Fortitude (+2 Fort saves)

Trait: Slippery (+1 to checks to avoid grapple; -1 all other grapple checks)

Human: Improved Natural Attack
1st: Improved Initiative
F1 Intuitive Attack
M1 Stunning Fist (Fort DC 10+5/2 (level)+4(WIS) +1(items) = 18)

M2 Combat reflexes, Evasion
BL1 +2 Sense Motive, Alertness

3rd Knowledge Devotion, STR +1
M3 Still Mind, Evasion
F2 Power Attack

4th Fire resistance 5
M4 Ki Strike (magic), slow fall
SS1 Quick to act +1; Weapon focus (unarmed)

5th Gold dragon affinity +2
M5 Purity of Body
FotF CON to AC; +10' move, primal living, feral trance (CON boost)

ToDo:
C6:--- superior natural attack
M6?: Weakening Touch/Pain Touch (bonus?), +10' speed OR
FotF2?: Uncanny Dodge, Untamed strike (50% ghost touch hands)
BL2: +1 to natural armor

SS2 / FotF 3 if allowed
SSN1

SS+1
SSN2

SS+1
SSN3

SS+1
SSN4



Maneuvers

1 stance
Step of the wind - set 1 stance (ignore difficult terrain, gain +2 to hit and 4 to trip/rush or resist trip/rush those who have penalties)

6 maneuvers
1. Counter charge - set 1 counter (immed, select STR or DEX against creatures same stat, if success redirect charge 10'; if failed creature gets +2 to hit)
2. Mighty Throw - set 1 strike (std, make touch attack and resolve as trip with STR or DEX (at +4), if success throw opponent 10')
3. Stone bones - Stone 1 strike (std, single attack, if hit gain DR 5/adamantine for 1 round)
4. Shadow jaunt - ss 2 (std, teleport 50')
5. Cloak of deception - ss 2 boost (swift, turn greater invisible)
6. Moment of perfect mind - diamond 1 counter (immed Conc check instead of Will save)

Readied:
Mighty Throw
Shadow Jaunt
Stone Bones
Cloak of Deception


-- TODO:
----Shadow blade tech - ss 1 strike (std, melee attack, make two attack and either take higher or take lower and deal extra 1d6 cold damage)
--- Clinging shadow strike - ss 1 strike (std, melee, deal extra 1d6 damage and Fort DC 11+WIS=15 or suffer 20% miss chance)


----Island of blades - ss1 stance (all adjacent opponents are flanked by all adjacent allies regardless of the angle)
----Child of the shadow - ss1 stance (move 10' and gain concelment)

----Action before thought - diam 2 counter (immed Conc check instead of Ref save)
----Baffling defense - set 2 counter (immed Sense Motive replaces AC) - bad for Play-by-post as it needs to be declared before attack roll is known
----clever positioning - set 2 strike (melee attack, switch places with target if Ref DC 12+DEX=16 failed)


Knowledge Devotion

Gives insight bonuses to hit and damage
DC 15 +1
DC 25 +2
DC 30 +3
DC 35 +4
DC 36+ +5


Magic Items

Meteoric Dagger 500 (assuming +1 weapon for free (2302), this one costs 2802)
Normal +1 dagger; 1 charge returning; 2 charges flaming and returning; 3 charges flaming, returning and blast 3d6 fire; REF DC 14 halves

Healing belt 750
std; +2 competence Heal; 3 charges/day; healing 1 charge 2d8 + 1d8/extra charge (max 4d8)

Spellsink scarab 2000
Immediate; 3 charges/day; reduces spell damage 1 charge 2d6 +1d6/extra charge

Brute gauntlets 500
Swift 3 charges/day, morale bonus to STR, STR skills and damage; 1 charge +2; 2 charges +3; 3 charges +4

Lenses of bright vision 600
swift; 3/day; 1 min duration; 15' cone of light

Monastic Array (MIC 200)
Cobra straps 1400
Unarmed attack at the end of charge as immediate action move 5' without provoking AOO

Dragon mask 2700
Run feat, +5' movement

2 Pieces: +1 DC of Stunning fist

Least crystal of life drinking
steals 1 hp per hit 10/day, currently set into gauntlets.

Potion of enlarge x2 100 (+2 STR; -2 DEX; -1 to hit; -1 AC, 10' reach, weight x8) 1 spent
Potion of cure light wounds x2 100
From War:
CLW x 6
Alchemist fire x 5


--------------------------
Total: 8650


Description

Marius is lean, not especialy tall man. He has shoulder length hair and bushy sideburns. His eyes are golden yellow remniscient of wolves and he walks in gliding manner of those always ready to fight. When standing still he really STANDS STILL, no small shufflings, no hand movement, nothing except his eyes moves.
His torso is tattooed with pictures of gold dragon battling black, dragons covering most of his torso and moving as he moves.
OOC: think of Japanese Irezumi tattoos

Gray cloak is clasped with small dragon shaped clasp and on his forehead is raised mask also in the shape of the dragon. On his belt there is ruby hilted dagger.


History

Marius was taken as slave from small borderland village. His family got him late in life and they were killed. Unknown to him, they took an orphan as they couldn't have children. They would eventualy tell him, but right now, he believes his roots are in borderlands. After grueling travel and smuggling he ended up as cannon fodder for arena combat.

Instead of dying however, he showed instinctive feel for combat and avoiding clumsy attacks of his more powerful opponents, he became known as lethal combatant with his cestus (battle glove). After several years of such life he was first defeated and then bought by an old man possibly <enter name of oriental empire> in origin who brought him to border keep at some baronet's manor where he was trained in more advanced techniques and learned in the ways of the dragon. There was a chapel devoted to learning (Deneir). It is rumored that deep under the temple sleeps enormous gold wyrm that gave monks their knowledge. Also, legend has it that the empire will fall if baronet's keep is ever overrun. As it was overrun the Empire fell.


Pictures




Attached Thumbnails
death-dragons-rg-dragonmonk.jpg   death-dragons-rg-dragon-dagger.jpg  
Attached Files
File Type: doc Temple of the dragon.doc (293.0 KB, 71 views)

Last edited by Neurotic; 24th August 2009 at 09:15 PM.. Reason: Added crystal item
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