| Registered User
Join Date: Sep 2004 Location: Zagreb, Croatia, Europe
Posts: 1,787
| Marius Goldleaf, Monk of Dragon Temple Marius Goldleaf
Gestalt F2/Swordsage1/Fist of the Forest 1 / M5 major gold dragon bloodline
XP: 11 740/15 000
18, 17, 16, 15, 14, 14
Stat Score Mod
STR 16 (+3) (+1 from bloodline)
DEX 18 (+4) (+1@4th)
CON 16 (+3)
INT 14 (+2)
WIS 18 (+4)
CHA 14 (+2)
BAB 5
Fort: 6 +3 +1(feat LoH) +2(feat GF) = 12
Ref: 7 +4 +1(feat LoH) = 12
Will: 5 +4 +1(feat LoH) = 10 (+12 vs. Enchantment)
Init: +9 (+4 DEX +4 Improved Init +1 Quick to act)
HP: 61 = 3x max(1d10+3) + 2x max(1d8+3)
HP in trance: 71; Fort save 14
Speed: 30' (base) +10'(monk) +10'(FotF) +5' (items) = 55'
Max run: 5x 55 = 275' (equals to about 900 YARDS in a minute OR 150 yards in ten seconds)
to hit: 5 +4 +1(unarmed focus) = 10
Damage: 2d8+4
Enlarged damage: 3d8+4
Base AC: 10 + 4(DEX) +4 (WIS) +2 (CON FotF) +1 (monk) +1 (feat)
AC: 22/flat 18/touch 22 Code:
Skill Skills
Total Rnk Stat Msc Stat
Appraise 2 0 2 0 INT
Autohypnosis 4 0 4 0 WIS
Balance 7 1 4 2 DEX
Climb 2 0 2 0 STR
Concentration 4 1 3 0 CON
Craft 2 0 2 0 INT
Escape Artist 4 0 4 0 DEX
Forgery 2 0 2 0 INT
Handle Animal 5 3 2 0 CHA
Heal 7 1 4 2 WIS (+2 from item)
Hide 10 6 4 0 DEX
Jump 12 4 2 6 STR (+4 if running start)
Knowledge(arcana) 8 6 2 0 INT
Knowledge(religion) 5 3 2 0 INT
Knowledge(nature) 4 3 1 0 INT
Listen 7 1 4 2 WIS
Move Silently 5 1 4 0 DEX
Open Lock 4 0 4 0 DEX
Ride 5 1 4 0 DEX
Search 5 3 2 0 INT
Sense Motive 8 2 4 2 WIS
Sleight of Hand 4 0 4 0 DEX
Spot 9 3 4 2 WIS
Survival(cc) 9 10 4 0 WIS
Swim 2 0 2 0 STR
Tumble 10 6 4 0 DEX
Use Rope 4 0 4 0 DEX
Collector of stories 2
Total 56
Total available 56
Feats
Flaw: Shaky (-2 to ranged attacks)
Bonus: Luck of Heroes (+1 all saves; +1 AC) 1st level only
Flaw: Overconfident (must roll Will to resist challenge, gets +2 to rolls when fighting alone)
Bonus: Great Fortitude (+2 Fort saves)
Trait: Slippery (+1 to checks to avoid grapple; -1 all other grapple checks)
Human: Improved Natural Attack
1st: Improved Initiative
F1 Intuitive Attack
M1 Stunning Fist (Fort DC 10+5/2 (level)+4(WIS) +1(items) = 18)
M2 Combat reflexes, Evasion
BL1 +2 Sense Motive, Alertness
3rd Knowledge Devotion, STR +1
M3 Still Mind, Evasion
F2 Power Attack
4th Fire resistance 5
M4 Ki Strike (magic), slow fall
SS1 Quick to act +1; Weapon focus (unarmed)
5th Gold dragon affinity +2
M5 Purity of Body
FotF CON to AC; +10' move, primal living, feral trance (CON boost)
ToDo:
C6:--- superior natural attack
M6?: Weakening Touch/Pain Touch (bonus?), +10' speed OR
FotF2?: Uncanny Dodge, Untamed strike (50% ghost touch hands)
BL2: +1 to natural armor
SS2 / FotF 3 if allowed
SSN1
SS+1
SSN2
SS+1
SSN3
SS+1
SSN4 Maneuvers 1 stance
Step of the wind - set 1 stance (ignore difficult terrain, gain +2 to hit and 4 to trip/rush or resist trip/rush those who have penalties) 6 maneuvers
1. Counter charge - set 1 counter (immed, select STR or DEX against creatures same stat, if success redirect charge 10'; if failed creature gets +2 to hit)
2. Mighty Throw - set 1 strike (std, make touch attack and resolve as trip with STR or DEX (at +4), if success throw opponent 10')
3. Stone bones - Stone 1 strike (std, single attack, if hit gain DR 5/adamantine for 1 round)
4. Shadow jaunt - ss 2 (std, teleport 50')
5. Cloak of deception - ss 2 boost (swift, turn greater invisible)
6. Moment of perfect mind - diamond 1 counter (immed Conc check instead of Will save) Readied:
Mighty Throw
Shadow Jaunt
Stone Bones
Cloak of Deception
-- TODO:
----Shadow blade tech - ss 1 strike (std, melee attack, make two attack and either take higher or take lower and deal extra 1d6 cold damage)
--- Clinging shadow strike - ss 1 strike (std, melee, deal extra 1d6 damage and Fort DC 11+WIS=15 or suffer 20% miss chance)
----Island of blades - ss1 stance (all adjacent opponents are flanked by all adjacent allies regardless of the angle)
----Child of the shadow - ss1 stance (move 10' and gain concelment)
----Action before thought - diam 2 counter (immed Conc check instead of Ref save)
----Baffling defense - set 2 counter (immed Sense Motive replaces AC) - bad for Play-by-post as it needs to be declared before attack roll is known
----clever positioning - set 2 strike (melee attack, switch places with target if Ref DC 12+DEX=16 failed)
Last edited by Neurotic; 24th August 2009 at 09:15 PM..
Reason: Added crystal item
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