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Old 21st October 2008, 04:44 AM   #90 (permalink)
Henry
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Quote:
Originally Posted by Zustiur View Post
To find your total XP budget, multiply the number of characters in the party by one quarter of the XP value of a monster whose CR is equal to the party's average level.
Target XP = (XP value for a monster of the party's average level)/4 x (number of characters in the party)

Done. That's it. There's your so called 'base 7' 3E encounter system.
Which isn't bad, until you start mixing in monsters of more than one or two levels off from the party's level. Send a couple of Babau Demons against a four person level 3 party, and they'll have a very hard time of it, and likely lose a hero or two, unless you're adding in a lot of later supplement stuff (like spell compendium and Book of Nine Swords, and even then it's pretty swingy on who wins and loses). The monsters don't scale exponentially, but they don't scale linearly, either.

I agree with Joe, though -- conversion work is quite hard in 3E to 4E, though I learned some bad conversion lessons trying to convert things like Against the Giants from 1E to 3E. Straight conversions from any version of the game to any other don't often go well, because some creatures occupy different niches entirely between systems. A group of 9th level adventurers might handle a half dozen hill giants in a single encounter without too much problem; in a 3E or 4E encounter, they might get their heads handed to them!
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"Conversely, I'm amazed at the number of people queueing up to tell people that don't like 4e that they are wrong. Why can't people just agree to disagree, and get on with actually playing the game?" --Delericho

If there's one dragon, it's a solo monster.
If there's five dragons, they're standard monsters.
If there's a dozen dragons, either most of them are minions or your DM is tired of the campaign.
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