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Thread: Dragonstar 4e?
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Old 24th October 2008, 04:05 AM   #8 (permalink)
GMforPowergamers
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Location: City of Sharn
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GMforPowergamers Goblin Sharpshooter (Lvl 2)
I think Dragon star 4e could be great...imagin the ship to ship combat as...A skill challange.


DM: The enimy ship is fireing on you
Player 1 (Captain) "Sheilds UP" {ooc: can I use my warlord command strike to give someone else a chance...you know As I give the order... DM: ok but only this once...
Player 3 (Tacticle officer) I roll computer use and activate the defences...I rolled a 12 +9 is ...21?
DM: One success your sheilds are holding they are still puring alot of fire power on to you though
Player 2 (Helms men) I roll Piolt...I rolled a 3...use my piolt feat to reroll that...yea 11 +10 is 21!!! "Taking avasive manuvers sir"
DM Nice start to success no failurs
Player 3 (tac off) I retuern fire... I rolled a nat 20...crit
DM Wow way to go 3 successes...as your ship flips through the barrage of fire you shot back, crippling there manuvering thrusters...
Player 4 (Communications) I hail them and offer to except there surrender...Intimadate roll... 5 +8 is 13???
DM No now we have 3 success to 1 fail...they let you eat static and start to hammer your aft sheilds are down to 50%
Player 5 (Engenner) "I'm rerotting power to those sheilds" repair...shot nat 1 +11 is only 12...
DM You over load the generaters, normaly backups would kick right in, but the sheilds are to compramized...your sheilds are down...3/2 not looking good

Player 1: I make a History roll...what do I know of the tactics this ship is useing? I rolled a 19...I am in the 30's
DM Success...but only to help someone else apply a +2 to another member of the crew
Player 1 "Player 3 take the plus." "I see an opening...wait for my command then opening up on there underside..."
Player 2: I want to open our port air lock to depressuriz and push us into a spin...they wont see that comeing...
DM: Um...what...you mean like make yourself out of control on purpose???
Player 2: Yea but planing it out as a betteer evasion...
DM: Roll computer use I guess
Player 2: 19 total...
DM 4/2...those aliens didn't see that comeing...so way to go you get a few seconds to breath...
Player 3 Action point...Use player 1 tac presence then fire a corrdnated shot at the weak point he found.... then I follow it up with a presise shot taking out there aft guns...
DM OK...start with an attack with your +2 and your +3 from the tac lord...
Player 3: I rolled a 16...I total nailed it...
Dm Ok now make a Mechanics check to see if you can pin point those weapons...
Player 3: I rolled a 17...but it is untrained so I missed the DC 20...
DM: 5/3 still got a chance
Player 4: I am going to get fake a broad cast from hyperspace saying back up is on the way...Bluff... I made a 24
DM 6/3 you are getting out of the woods...they apper to be regrouping in a defencive postur..still fireing
Player 5: I want to jurry rig the shields back up...mechanics...I made a 30
DM 7/3 sheild are back at 35%...but holding it looks like you might just make it
Player 1: "put them on speaker...'If you surrender you will not be killed...you have 6 seconds' comm off" I roll intimadate...4 +9 13...man today is not the day for intimadation is it
DM: no it isn't but 4 failed before 8 success...you failed... One last shot rockes the ship as you start to lose those last bit of sheilds...one system failur cascaids to another...scanners...propulsion...weapons...life support. You are dead in the water... Now the pirats in the ship are going to board you......
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Quote:
Originally Posted by Remathilis View Post
Planescape
It should be given special award to Die Vecna, Die: a module that manages to trash no less than THREE different settings (Greyhawk, Ravenloft, Planescape) in the course of one module.
Quote:
Originally Posted by Remathilis View Post
Those of you who fretted that monsters have too many hp and fights take too long: meet the barbarian. The ULTIMATE "Lets speed this combat up, I need to whiz" class!
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