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Old 25th October 2008, 06:25 AM   #16 (permalink)
Magus Coeruleus
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Join Date: Jan 2002
Location: Plane of Echoes
Posts: 523
Magus Coeruleus Goblin Sharpshooter (Lvl 2)
I know this is far out there and tangential, but has anyone thought of using something along these lines as a replacement system for combat itself? That is, instead of tactical grid-based action-by-action combat a system based on a party's general tactics and the DM adjudicating DCs based on how viable their powers and strategy seem in comparison to those of the enemies? I like D&D combat as its own mini-game, but it often feels like fun:timespent ratio is far far lower than that for skill challenges I've run, and I would like plot to move faster. Just curious since I've enjoyed Obsidian skill challenges.
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