Playing this now.
The players thought the whole idea of Thunderspire and the Seven Pillar Hall was awesome. I tend to have players that love good site-based adventures I think. They LOVE the idea there are so many hallways and areas branching off from the hall.
Have just fought the slavers in the Chamber of Eyes. Took a whole session of almost non-stop combat, sneaking, failed negotiations and door kicking. Great session. As a DM I like the adventure and those bonuses in Dungeon mag are great.
There is also an extra article on converting it to
FR. I do not use
FR, but found this useful, as it has heaps more on NPC development and other quests (not to mention a swordmage NPC

).
C