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Originally Posted by rowport I agree in concept with your point, but would observe that the more players are "interested and engaged" the faster combat tends to go. |
I'd agree, in general. However, in the last big 3.x campaign I was in, an encounter would take, on average,
2-4 hours once we hit 12th-15th level or so. We were certainly interested and engaged, but the stakes of the battle (and the complexity of high-level 3.5) mandated that combats were only going to move so fast.
My basic point is that I couldn't put a hard cap on how long D&D fights are supposed to last in session-time. I've played four hour combats that were nail-biters, and I've played 20-minute combats that put me to sleep.
I could certainly see discussing a
minimum time for combats. I.e., if the handling time of a game's combat mechanics are such that even a one-on-one fight between an inexperienced fighter and a baby kobold takes at least half an hour, then you've got a problem.
