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Old 28th October 2008, 09:34 PM   #34 (permalink)
buzz
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Quote:
Originally Posted by ExploderWizard View Post
If the players and the circumstances turn all encounters into combats then yes it could be very combat heavy.
If we look at published adventures, though, easily 90% or more of the encounters are combat. If you look at the rulebooks, the majority of the content centers around the combat encounter and the PCs' capabilities therein. Sure, homebrew campaigns will vary this, but I can only really speak to my experience and what's presented in the product.

Quote:
Originally Posted by ExploderWizard View Post
For me, the point of D&D combat is quick resolution that allows plenty of time for other activity or even more combat if thats what we want.
I guess we must play D&D pretty differently, then. 4e combats are, for our group, running faster than 3.5, but I wouldn't call them "quick". IMO, there are other RPGs that readily provide "quick" if that's what you want (i.e., you are not interested in robust tactical RPG combat).

Sorry for drifting the thread, Merric!
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