Special Conversion Thread: Finishing off the oozes Ooze, Deadly Pudding
Medium Ooze
Hit Dice: 6d10+30 (63 hp)
Initiative: -5
Speed: 20 ft. (4 squares), climb 20 ft.
Armor Class: 5 (-5 Dex), touch 5, flat-footed 5
Base Attack/Grapple: +4/+5
Attack: Slam +5 melee (2d4+1 plus 1d4 acid)
Full Attack: Slam +5 melee (2d4+1 plus 1d4 acid)
Space/Reach: 5 ft./5 ft.
Special Attacks: Acid, constrict 2d4+1 plus 1d4 acid, improved grab
Special Qualities: Blindsight 60 ft., camouflage, immunity to cold, ooze traits, split, wallcrawling
Saves: Fort +7, Ref -3, Will -3
Abilities: Str 12, Dex 1, Con 21, Int –, Wis 1, Cha 1
Skills: Climb +9
Feats: —
Environment: Any temperate or arctic land and underground
Organization: Solitary
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 7-9 HD (Medium); 10-18 HD (Large)
Level Adjustment: —
A large mass of goo flows along the ceiling, seemingly defying gravity.
Deadly puddings are smaller cousins of the black pudding. They can be found in nearly any environment.
A deadly pudding is typically about 6 feet long and 4 feet wide, with a thickness of about 3 inches, but can compress its body to flow through cracks as small as half an inch across. A typical specimen weighs about 250 pounds.
COMBAT
A deadly pudding attempts to envelop and squeeze its prey, they often use their wallclimbing ability to drop upon their victims from above.
Acid (Ex): A deadly pudding secretes a digestive acid that dissolves only flesh. Any melee hit or constrict attack deals acid damage.
Camouflage (Ex): The coloration and texture of deadly puddings match the terrain of their native environment, so an arctic-dwelling pudding looks like a snowdrift, a swamp-dwelling one resembles a mudslick, a desert-dwelling pudding appears as a khaki pile of dried earth, and so on. It takes a DC 15 Spot check to notice a deadly pudding which matches the terrain. If a deadly pudding moves from one terrain type to the other it can change its appearance to match its new habitat; this process takes about a week.
A character can substitute a Knowledge (nature) or Survival check to notice a camouflaged deadly pudding.
Constrict (Ex): A deadly pudding deals automatic slam and acid damage with a successful grapple check.
Improved Grab (Ex): To use this ability, a deadly pudding must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Split (Ex): Blows from weapons and electricity attacks cause a deadly pudding to divide into two identical oozes, each with half of the original’s current hit points, rounded down, after subtracting the damage of the attack which caused the split.
Wallcrawling (Ex): A deadly pudding need not make Climb checks to traverse a vertical or horizontal surface (even upside down). It retains its Dexterity bonus to Armor Class while climbing and opponents get no special bonus to their attacks against it.
Skills: A deadly pudding has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.
Originally appeared in Dungeons and Dragons Adventure Game (1999).