| Awesome thoughts. I'm considering adapting Ruins of the Undermountain (read: plagiarizing what I need) for a mostly dungeon oriented homebrew campaign I want to start, but I hadn't thought of alot of the points you raise.
My player in this campaign has a good imagination and is a good sport, but is relatively new to RPG's. I'm afraid if I don't use a fairly structured setting (traditional dungeon) I might lose him! He's a good guy, but I don't want to provoke a "Oh, so you're just making it all up as you go along" response. A good Wizardry style dungeon romp ought to work. As he gets familiar with the mechanics and narrative dynamic, we can layer in more and more role playing and shift away from pure hack-and-slash.
Anyway, the point is that I think your commentary's very relevant to what I'm doing at the moment.
Last edited by Chainsaw; 29th October 2008 at 05:55 PM..
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