Quote:
Originally Posted by ExploderWizard To be fair, perhaps thats the way you played 1st edition. I could just as easily say that in 4E you have no options other than carving through mounds of hit points with sword, spell, power, ect. I don't count pushing pieces of plastic around a game board to equal meaningful options. |
They are meaningful options. In a purely gameplay/tactical sense,
4e (and 3.5 before it, to a lesser degree), players typically have many valid choices to make on their turn, with many variable outcomes. As-written, 1e was not as feature-rich in this regard. Position and movement was much less emphasized, and players typically had fewer viable strategies available.
For you, however, it sounds like this is a feature, i.e., getting the system out of the way to allow for more free-form creativity, which is perfectly valid. The editions are nonetheless distinct in this regard.