Quote:
Originally Posted by crash_beedo If you built a level 1 dungeon with 50 encounters, you literally could give every monster an appropriate treasure. And one reason players might not spend time on level 1 any longer is the XP and Treasure rewards they're getting no longer keep them moving forward at an acceptable rate.
In the 4E paradigm, I don't believe XP is exponential any longer... it's a more gradual curve... raising the issue that a level 2 party could still be advancing at a decent pace while whomping on level 1 monsters. |
I see what you're saying.
What you want to do is lower the reward for low-risk encounters and up the reward for high-risk encounters, right?
I wonder if you could use wandering monsters for this. Wandering monsters, as everyone knows, don't carry any treasure. As the dungeon is cleared out, the less-rewarding wandering monsters start to move in. They still carry XP, but wandering monsters are more dangerous because they might jump at you when you don't want them to.
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