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Thread: D & D Megadungeon Sandbox and 4E
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Old 29th October 2008, 09:25 PM   #19 (permalink)
S'mon
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Quote:
Originally Posted by malraux View Post
One alternative, especially given the shallowness of the XP curve, would be to have each floor of the dungeon equate to about 2-3 levels worth of xp. So when the party enters the dungeon at level 1, the first floor contains 25-30 encounters some of which at level 1, some at 2 and some at 3, but not necessarily in order. Since XP is fixed, by the time they get through the level, they'll be 3rd-4th level, and ready to take on the 2nd floor, which has encounters of 4th-6th. Just because tradition has one floor per level doesn't mean it has to stay that way.
That's reasonable, and emulates the typical level spreads of traditional modules, which were usually "for level" 1-3, 4-6, 7-9 etc, meaning your PCs could start the scenario at any level within the listed range (whereas 3e '7-9' means you start at 7th and finish at 9th).

1e megadungeons were classically 10 levels, to fit the 10 'monster levels' I-X. With 30 PC levels to get through, you could definitely do a 10 level 4e megadungeon with each level covering 3 PC levels.
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