Quote:
Originally Posted by malraux One alternative, especially given the shallowness of the XP curve, would be to have each floor of the dungeon equate to about 2-3 levels worth of xp. So when the party enters the dungeon at level 1, the first floor contains 25-30 encounters some of which at level 1, some at 2 and some at 3, but not necessarily in order. Since XP is fixed, by the time they get through the level, they'll be 3rd-4th level, and ready to take on the 2nd floor, which has encounters of 4th-6th. Just because tradition has one floor per level doesn't mean it has to stay that way. |
That's reasonable, and emulates the typical level spreads of traditional modules, which were usually "for level" 1-3, 4-6, 7-9 etc, meaning your PCs could start the scenario at any level within the listed range (whereas
3e '7-9' means you start at 7th and finish at 9th).
1e megadungeons were classically 10 levels, to fit the 10 'monster levels' I-X. With 30 PC levels to get through, you could definitely do a 10 level
4e megadungeon with each level covering 3 PC levels.