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Thread: D & D Megadungeon Sandbox and 4E
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Old 29th October 2008, 10:09 PM   #24 (permalink)
malraux
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malraux Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by S'mon View Post
I've never seen a problem with PCs having say half or twice of standard wealth-by-level, and for a megadungeon especially I don't think you should worry about it.
3e made it kinda a problem as wealth could give access to really high powered stuff. For 4e, additional wealth is more likely to lead to flexibility in items, not excessive power, but because of the caps on per day usage and the exponential growth in the wealth curve, its hard to gain access to more powerful items that way.

That said, what might work best for a mega dungeon would be to have essential items keyed to the areas the party is likely to go, with extra wealth available if they hunt through the level.
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