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Originally Posted by malraux 3e made it kinda a problem as wealth could give access to really high powered stuff. For 4e, additional wealth is more likely to lead to flexibility in items, not excessive power, but because of the caps on per day usage and the exponential growth in the wealth curve, its hard to gain access to more powerful items that way.
That said, what might work best for a mega dungeon would be to have essential items keyed to the areas the party is likely to go, with extra wealth available if they hunt through the level. |
Yeah - you're completely right. The players are going to care, first and foremost, that they're getting their most important gear / magic item wishes in the important parcels.
It won't be imbalancing if they eventually get a +1 version of a secondary or tertiary weapon or item, and the
4E economics (items are worth 1/5th their value if sold) reigns in abuses. I think you guys have talked me down.