Go Back   EN World D&D / RPG News

View Single Post
Old 30th October 2008, 04:54 AM   #68 (permalink)
El Mahdi
Muad'dib of the Anauroch
 
El Mahdi's Avatar
 
Join Date: Jan 2008
Location: “Over the Hills and Far Away” - (TDY in Florida - "Home" is Michigan)
Posts: 1,547
El Mahdi Bugbear Strangler (Lvl 6)
I voted 45 minutes because the option I wanted wasn't available, and it was the closest.

I think combats should only take as long as they NEED to take, no more no less. However, there is an upper limit in time at which you start to lose your audience. Just as in a classes or meetings, the magic number is about 50 minutes. After 50 minutes it's time for a break, which isn't always feasible for a combat scene, therefore I try to get them done within that 50 minute guideline. There is no lower limit, IMO.

I've been in games where combats took much longer, and I hated each one. I use 3.5E, and I attempt to keep combats under 50 minutes even with a system where most people feel it's not possible.

I do this by using an Excel sheet to track initiative. By using the sort function and prerolling initiative (everyone - players and DM alike - 20 each), I can have a random initiative each round of combat. This adds an element of uncertainty to combats and keeps all participants engaged (without having to wait for people to come back to the table) because they don't know when they are going to act.

I also use set defenses/AC for monsters and pre-rolled attacks, cutting down on the amount of rolling needed to be done during combat.

Also, I don't use this all of the time, but if I have players that take too long to decide what they are going to do, I will use a timer (egg timer, chess timer, or just a stopwatch).

I've found that the added benefit of keeping the action going, without having to stop for slow players, distracted players, or players that leave the table for other pursuits, keeps the action flowing and by extension, keeps the level of drama and the story, poignant and flowing.
__________________
Mark "El Mahdi" Armstrong - Semper Operor Verus

". . . after all, that is why we're here. Kill the last bad guy and then there's cake." - Major General Jack O'Neal

"Don't Just Do It, Just Do It Right!"
"Right, without Reason, is unmitigated Foolishness."
"If you make a mistake, Acknowledge It, then make it Right."

D&D_Army signatory
OGL Forever!

Last edited by El Mahdi; 30th October 2008 at 05:00 AM..
El Mahdi is offline   Reply With Quote
 

And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 02:48 PM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.