Quote:
Originally Posted by Croesus By this I don't mean that you don't have encounter areas mapped out, as needed. I mean don't try to map out the entire Undermountain, 5' square by 5' square. Instead, use a flow chart to show how things connect. The flow chart is easier, less time-consuming, and much more flexible.
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I see what you're saying Croesus - and I was thinking of taking that approach. Here is an old thread on Dragonsfoot (I'm highlighting Melan's post) -
Megadungeon Mapping - where he analyzes certain dungeon layouts as flowcharts. I think it's a valuable technique to make sure you've provided enough access points and avoided a railroaded experience. Plus - you can set up some "pinch points" for those areas that are crucial.
But taking it a step further, I'm considering the scope of the place large enough to use the flowchart as part of the actual map - much like the current
H2 Thunderspire Labyrinth map. So we agree!
It seems much less daunting creating a flowchart approach and then spending the time building the interesting delves/lairs.