Quote:
Originally Posted by Simon Atavax 1. I just don't like the idea that the magic user has his one, lonely little spell which, once casted, renders him a weak, fleshy target until the following day. I remember that, as kids, we beefed up magic-users through a very nifty in-game process: the young 1st level apprentice was given a healthy heaping of scrolls and wands from his mentor as a "parting gift". "Use them wisely, and you may survive," he was told. Does anyone have any thoughts on this issue? |
If you want to beef up low-level magic users, giving them wands and scrolls is an excellent way to do it (not least because those are finite resources). I also allow
"special effects", which are very minor cantrip-like effects related to any spells the magic user has memorized.
Quote:
|
2. In combat, why would PCs ever declare their action to be "set weapons to receive a charge"...But wouldn't setting weapons to receive a charge be the kind of thing the PCs would only do in RESPONSE to seeing the monsters charge?
|
Not necessarily. I could certainly see PCs setting weapons against a potential charge before a charge actually took place.