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Originally Posted by Phaezen I am not too sure how 1 healing surge during combat reads as the fighter thinking about healing. Usualy my fighters in previous editions are thinking about healing all the time, positioning close enough to the cleric, have potions accesable in bandoleers etc. |
Too much to read and respond to it all at this time. Remind me to come back to the rest, but to touch on here....
The problem is the fighter should not even know, nay no one should; that they are in need of healing.
There may be some perception that you are feeling a bit tired or weak, but when you go into dealing directly with the mechanics in the game such as the number of hit points one has being of conscious thought, it destroys part of the game and breaks the fourth wall too quickly.
The characters should not have any access to anything that identifies them as pieces in a game.
I also don't like wussy fighters that are worried about themselves getting hurt and needing to heal, rather than willing to lay his life on the line all or nothing for his cause. Leave the healing to the healers to nag the fighters about resting and healing when they think they can go on because they are some kind of...well....battle tank.
I wouldn't worry at all about healing, just know that living it will be a concern if I do survive. Until that point in battle the idea is that any stray thoughts means certain death.