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If anything, Monopoly pieces are exactly the opposite: so balanced that they are just cookie cutters of each other with no mechanical differentiation between them whatsoever.
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Hmm, good point. It's balanced in the same way ball games like baseball and cricket are - it doesn't matter if batting is superior to pitching or bowling, because both teams have to do it.
The basic tactic to monopoly I've heard is to buy everything you land on, as soon as you're able. If everyone does this, the rest is just dice. More superficial than unbalanced, perhaps.
Okay. 1E is balanced seemingly by just eyeballing it, and often, it seems, not very closely. Poor old thief. Although....I suppose it could be fixed by campaign design. Want a more powerful thief? Involve it's abilities all over the show as fundamental adventure features. Still doesn't stop spells and magic items taking it's gigs though I guess.
As far as poor, drawn-out endgames with foregone conclusions go, perhaps Talisman can give Monopoly a run for it's money.
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