Go Back   EN World D&D / RPG News

View Single Post
Old 3rd November 2008, 09:44 PM   #35 (permalink)
Obryn
Registered User
 
Obryn's Avatar
 
Join Date: May 2003
Location: Normal, IL
Posts: 2,997
Obryn Bugbear Strangler (Lvl 6)
Send a message via ICQ to Obryn Send a message via AIM to Obryn
Quote:
Originally Posted by Betote View Post
If we believe what we have been said by the designers and the marketing guys at WotC, 4e was designed specifically to make those modules impossible to play as they were. Traps work on a totally different way because they found the previous ones (the ones that appear on them) broken, unfun and unfair, the feeling of "anytime now I could drop dead if I fail a saving throw" has been actively avoided. Even the maps would need to be redrawn because now they're "too small to 4e" (as Mike Mearls stated in an article about this specific topic).
Well, jeez. Someone better tell Mearls it's impossible for him to run his 4e Temple of Elemental Evil game, and remind him that he specifically designed the game to destroy the module he's running!

Quote:
So, if 4e feels old school, and it has been (or so we've been told) designed to achieve the exact opposite results, 4e is a failure.
I think you, too, are falling into the assumption that there's only one definition or set of characteristics that define "old-school" play.

-O
Obryn is offline   Reply With Quote
 

And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 12:02 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.