Quote:
Originally Posted by Psion You wouldn't have a link handy for this article, would you?  |
It's somewhere on wizards.com, so it's anything but handy
Looking for it, however, I found the column about trap design:
Design & Development: Traps!
Also, thanks to another poster, I've found that Mearls has started running a "ToEE" campaign. If you look at his blog on Gleemax, you can see how many changes he felt necessary to make in order to adapt it to
4e. Saying it's "loosely based" is an euphemism if I ever saw one.
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EDIT:
http://www.wizards.com/default.asp?x=dnd/drdd/20070827a for how Mearls states how much "dundeoncrafting" has to change because of the shift of gameplay made by
4e.
And a little history, to see what one of the lead designers of
4e feels about one of the defining modules of "old school":
http://www.rpg.net/news+reviews/reviews/rev_1250.html