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Old 3rd November 2008, 11:08 PM   #41 (permalink)
MerricB
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Quote:
Originally Posted by Betote View Post
EDIT: http://www.wizards.com/default.asp?x=dnd/drdd/20070827a for how Mearls states how much "dundeoncrafting" has to change because of the shift of gameplay made by 4e.
Honestly, not so much. The big advantage of 4e design is that it explicitly groups nearby rooms together to create one big encounter; something that actually has helped me when converting Castle Zagyg for my 4e campaign.

The idea of "lots of monsters need space" is something that a few 3e designers could pay some attention to. I've seen way too many battles in 5' wide corridors which, for six PCs, is not fun at all.

In AD&D, the idea of monsters needing space to move was occasionally ignored by designers.
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