Nathan Furies
Male Human Swordmage 12
Alignement: Unaligned
Patron: Corellon
Initiative +6; Senses Perception 17, Insight 22
Vision: Normal
HP 104; Bloodied 52; Healing Surge 26; Surges Per Day 12
AC 28 (31)*; Fort 25, Ref 25*, Will 25
*+1 until the end of your next turn after shifting
Speed 6
Action Points 1
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Racial Features:
Bonus At-Will Power
Bonus Feat
Bonus Skill
Human Defence: +1 to Fort, Refl and Will
Class Features:
Swordbond: Take 1 hour of meditation to bond a wepaon, Can have one bonded weapon at a time. Can summon the weapon from 10 squares. Can repair weapon from a fragment, it takes 1 hour of meditation.
Swormage Warding: If conscious and have a blade in hand, gain +1 AC, +3 AC if the off-hand is free.
Swordshield Action: When you spend an action point to take an extra action, you also gain a +2 bonus to all defenses until teh start of your next turn.
Improved Silver Shield: When you use your aegis of shielding immediate interrupt, you also gain temporary hit point equal to 14 [Con].
Magical Items Proprieties:
Iron Armbands of Power: +2 to melee damage
Proficiencies:
Armor: Cloth, Leather, Hide
Weapon: Simple Melee, Light and Heavy Military Blades, Simple Ranged
Armor:
Screaming's EarthHide +3 (+6 AC, +1 Fort, 35 lbs.)
Weapon:
Farslayer's Longsword +3: +17[+14 as Implement] (1d8+12 [+8 as an implement], 4 lbs., Heavy Blade, Versatile)
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Str 14 (+2) Con 18 (+4)
Dex 11 (+0) Int 21 (+5)
Wis 13 (+1) Cha 9 (-1)
Languages Common, Elven
Feats:
P: Action Recovery
H: Action Surge
H: Hide Armor Proficiency
P: Armor Specialization (Hide)
P: Double Aegis
H: Intelligent Blademaster
H: Weapon Focus: Heavy Blades
H: Toughness
P: Iron Will
Skills:
Arcana +16*, Athletics +13*, Endurence +15*, Insight +12*, Intimidate +13*, Perception +7
* Trained Skill
Gear 103 gp. 96/140 Lbs
Screaming's EarthHide +3 (25 lbs.) [AV p.51, Armor lvl 12]
Amulet of Protection +3 [PH p.249, Weapon lvl 13]
Farslayer's Longsword +3 (4 lbs.) [AV p.68, Neck lvl 11]
Dagger +2 [PH p.235, Weapon lvl 6]
Handaxe +2 [PH p.235, Weapon lvl 6]
Iron Armbands of Power [AV p.117, Arms lvl 6]
Gauntlets of Brillance [AV p.133, Hands lvl 10]
Boots of Fencing Master [AV p.127, Feet lvl 8]
Elixir of Speed [AV p.187, Potion lvl 11]
Elixir of Accuracy [AV p.186, Potion lvl 8]
Tempest Whetstone [AV p.190, Whetstone lvl 10]
Caustic Whetstone [AV p.190, Whetstone lvl 10]
Standard Adventurers Kit (33 lbs.)
Climber's Kit (11 lbs)
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Powers: At-Will: Aegis of Shielding - Swordmage Feature
Minor Action - Arcane - Close Burst 2
Two creature in burst
Effect: Target is marked until you use that power again or is marked by someone else. If the target attack someone els ethen you, it takes -2 to attack. If the target hit and is within 10 squares, you can use an immediat interrupt to reduce the damage by 14 [10 + Con]
Booming Blade - Swordmage Attack 1
Stadard Action - Arcane, Thunder, Weapon - Melee Weapon
One creature – Int vs. AC
Hit: 1[W] + 12 [Int] damage and if the target is adjacent to you at the start of his turn and it moves away, it takes 1d6 + 4[Con] damage.
Lightning Lure - Swordmage Attack 1
Stadard Action - Arcane, Implement, Lightning - Ranged 3
One creature – Int vs. Fort
Hit: 1d6 + 8 [Int] ligtning damage and you pull the target to the nearest unoccupied adjacent space.
Special: If you cannot pull the target to an adjacent square, the power fail and the target recieved no damage.
Swordburst - Swordmage Attack 1
Stadard Action - Arcane, Force, Implement - Close Burst 1
Each creature in burst – Int vs. Refl
Hit: 1d6 + 8 [Int] force damage.
Farslayer Sword – Magical Item
Standard Action - Weapon - Melee Weapon
One creature – Int vs. AC
Hit: 1[W] + 12 [Int] damage.
Special: You can attack a target up to 5 squares away.
Gauntlet of Brillance – Magical Item
Minor Action
Effect: As Light of Wizard, centered on the gauntlets.
Encounter: Flame Cyclone - Swordmage Attack 1
Standard Action - Arcane, Fire, Implement - Close Blast 3
One Creature – Int vs. Refl
Hit: 1d8 + 10 [Int + Str] fire damage damage.
Dimensional Warp - Swordmage Utility 2
Minor Action - Arcane - Close Burst 3
Effect: Two targets within blast teleport to the other's space.
Transposing Lounge - Swordmage Attack 3
Free Action - Arcane, Teleportation, Weapon - Melee Weapon
One Creature - Int vs. AC
Hit: 2[W] + 12 [Int] and teleport target to a square adjacent to you.
Special: When you use your Aegis of Shielding immediat interrupt, you can use this power as part of the interrupt, even if the target is beyond your reach.
Armathor's Step – Swordmage Utility 6
Move Action - Arcane, Teleportation - Personal
Effect: Teleport 5 squares. Gain +2 power bonnus to hit against any enemy adjacent to your destination during your turn.
Electrified Lash – Swordmage 7
Standard Action - Arcane, Implement, Ligthning - Close Burst 1
Each enemy in burst - Int vs. Refl.
Hit: 2[W] + 8 [Int] ligthning damage.
Countering Thunderclap – Coronal Guard 11
Immediate Interrupt - Arcane, Implement, Thunder - Close Burst 5
Trigger: A creature hits your ally with a melee attack
The triggering attacker - Int vs. Fort.
Hit: 1d6 + 8 [Int] thunder damage and the target is pushed 1 square. If the target can no longer reach your ally, the attack miss.
Boots of Fencing Master – Magical Item
Minor Action - Personal
Effect: Shift 2 squares
Screaming EarthHide Armor – Magical Item
Minor Action - Fear
Effect: An enemy within 5 squares of you have a -2 attack roll until the end of your next turn.
Daily: Frost Backlash – Swordmage 1
Immediat Interrupt - Arcane, Cold, Weapon - Melee Weapon
One creature adjacent to you that just hit you - Int vs. AC
Hit: 3[W] + 12 [Int]
Miss: Half Damage
Lingering Ligthning – Swordmage 5
Standard Action - Arcane, Implement, Ligthning - Ranged 5
One, two or three creatures - Int vs. Refl.
Hit: 1[W] + 8 [Int] damage and ongoing of 5 ligthning damage (save ends).
Miss: Half damage and no ongoing.
Be Gone – Swordmage 9
Standard Action - Arcane, Reliable, Teleportation, Weapon - Melee Weapon
One creature - Int vs. AC
Hit: 2[W] + 12 [Int] and you teleport the target 5 squares
Impenetrable Warding – Swordmage Utility 10
Minor Action - Arcane, Stance - Personal
Effect: Your warding provides its bonus to all your defenses, not just your AC.
Dragon Scales – Coronal Guard Utility 12
Minor Action - Arcane, Force - Personal
Effect: Your gain +2 AC until the end of the encounter or until you are knock unconscious.
Gauntlets of Brillance – Magical Item
Free Action
Effect: Use this power after you hit with a weapon attack. The attack do 10 extra radiant damages.