Go Back   EN World D&D / RPG News

Thread: 24 - 4e style
View Single Post
Old 4th November 2008, 02:24 PM   #3 (permalink)
Velmont
PbP Addicted
 
Velmont's Avatar
 
Join Date: Aug 2003
Location: Montreal, Qc, Canada
Posts: 11,409
Velmont Goblin Sharpshooter (Lvl 2)
Send a message via MSN to Velmont
Nathan Furies
Male Human Swordmage 12
Alignement: Unaligned
Patron: Corellon

Initiative +6; Senses Perception 17, Insight 22
Vision: Normal
HP 104; Bloodied 52; Healing Surge 26; Surges Per Day 12
AC 28 (31)*; Fort 25, Ref 25*, Will 25
*+1 until the end of your next turn after shifting
Speed 6
Action Points 1

-----------------------------------------------------------------
Racial Features:
Bonus At-Will Power
Bonus Feat
Bonus Skill
Human Defence: +1 to Fort, Refl and Will

Class Features:
Swordbond: Take 1 hour of meditation to bond a wepaon, Can have one bonded weapon at a time. Can summon the weapon from 10 squares. Can repair weapon from a fragment, it takes 1 hour of meditation.
Swormage Warding: If conscious and have a blade in hand, gain +1 AC, +3 AC if the off-hand is free.
Swordshield Action: When you spend an action point to take an extra action, you also gain a +2 bonus to all defenses until teh start of your next turn.
Improved Silver Shield: When you use your aegis of shielding immediate interrupt, you also gain temporary hit point equal to 14 [Con].

Magical Items Proprieties:
Iron Armbands of Power: +2 to melee damage

Proficiencies:
Armor: Cloth, Leather, Hide
Weapon: Simple Melee, Light and Heavy Military Blades, Simple Ranged

Armor:
Screaming's EarthHide +3 (+6 AC, +1 Fort, 35 lbs.)

Weapon:
Farslayer's Longsword +3: +17[+14 as Implement] (1d8+12 [+8 as an implement], 4 lbs., Heavy Blade, Versatile)


-----------------------------------------------------------------
Str 14 (+2) Con 18 (+4)
Dex 11 (+0) Int 21 (+5)
Wis 13 (+1) Cha 9 (-1)

Languages Common, Elven

Feats:
P: Action Recovery
H: Action Surge
H: Hide Armor Proficiency
P: Armor Specialization (Hide)
P: Double Aegis
H: Intelligent Blademaster
H: Weapon Focus: Heavy Blades
H: Toughness
P: Iron Will

Skills:
Arcana +16*, Athletics +13*, Endurence +15*, Insight +12*, Intimidate +13*, Perception +7
* Trained Skill

Gear 103 gp. 96/140 Lbs
Screaming's EarthHide +3 (25 lbs.) [AV p.51, Armor lvl 12]
Amulet of Protection +3 [PH p.249, Weapon lvl 13]
Farslayer's Longsword +3 (4 lbs.) [AV p.68, Neck lvl 11]
Dagger +2 [PH p.235, Weapon lvl 6]
Handaxe +2 [PH p.235, Weapon lvl 6]
Iron Armbands of Power [AV p.117, Arms lvl 6]
Gauntlets of Brillance [AV p.133, Hands lvl 10]
Boots of Fencing Master [AV p.127, Feet lvl 8]
Elixir of Speed [AV p.187, Potion lvl 11]
Elixir of Accuracy [AV p.186, Potion lvl 8]
Tempest Whetstone [AV p.190, Whetstone lvl 10]
Caustic Whetstone [AV p.190, Whetstone lvl 10]

Standard Adventurers Kit (33 lbs.)
Climber's Kit (11 lbs)

-----------------------------------------------------------------
Powers:
At-Will:
Aegis of Shielding - Swordmage Feature
Minor Action - Arcane - Close Burst 2
Two creature in burst
Effect: Target is marked until you use that power again or is marked by someone else. If the target attack someone els ethen you, it takes -2 to attack. If the target hit and is within 10 squares, you can use an immediat interrupt to reduce the damage by 14 [10 + Con]

Booming Blade - Swordmage Attack 1
Stadard Action - Arcane, Thunder, Weapon - Melee Weapon
One creature – Int vs. AC
Hit: 1[W] + 12 [Int] damage and if the target is adjacent to you at the start of his turn and it moves away, it takes 1d6 + 4[Con] damage.

Lightning Lure - Swordmage Attack 1
Stadard Action - Arcane, Implement, Lightning - Ranged 3
One creature – Int vs. Fort
Hit: 1d6 + 8 [Int] ligtning damage and you pull the target to the nearest unoccupied adjacent space.
Special: If you cannot pull the target to an adjacent square, the power fail and the target recieved no damage.

Swordburst - Swordmage Attack 1
Stadard Action - Arcane, Force, Implement - Close Burst 1
Each creature in burst – Int vs. Refl
Hit: 1d6 + 8 [Int] force damage.

Farslayer Sword – Magical Item
Standard Action - Weapon - Melee Weapon
One creature – Int vs. AC
Hit: 1[W] + 12 [Int] damage.
Special: You can attack a target up to 5 squares away.

Gauntlet of Brillance – Magical Item
Minor Action
Effect: As Light of Wizard, centered on the gauntlets.

Encounter:
Flame Cyclone - Swordmage Attack 1
Standard Action - Arcane, Fire, Implement - Close Blast 3
One Creature – Int vs. Refl
Hit: 1d8 + 10 [Int + Str] fire damage damage.

Dimensional Warp - Swordmage Utility 2
Minor Action - Arcane - Close Burst 3
Effect: Two targets within blast teleport to the other's space.

Transposing Lounge - Swordmage Attack 3
Free Action - Arcane, Teleportation, Weapon - Melee Weapon
One Creature - Int vs. AC
Hit: 2[W] + 12 [Int] and teleport target to a square adjacent to you.
Special: When you use your Aegis of Shielding immediat interrupt, you can use this power as part of the interrupt, even if the target is beyond your reach.

Armathor's Step – Swordmage Utility 6
Move Action - Arcane, Teleportation - Personal
Effect: Teleport 5 squares. Gain +2 power bonnus to hit against any enemy adjacent to your destination during your turn.

Electrified Lash – Swordmage 7
Standard Action - Arcane, Implement, Ligthning - Close Burst 1
Each enemy in burst - Int vs. Refl.
Hit: 2[W] + 8 [Int] ligthning damage.

Countering Thunderclap – Coronal Guard 11
Immediate Interrupt - Arcane, Implement, Thunder - Close Burst 5
Trigger: A creature hits your ally with a melee attack
The triggering attacker - Int vs. Fort.
Hit: 1d6 + 8 [Int] thunder damage and the target is pushed 1 square. If the target can no longer reach your ally, the attack miss.

Boots of Fencing Master – Magical Item
Minor Action - Personal
Effect: Shift 2 squares

Screaming EarthHide Armor – Magical Item
Minor Action - Fear
Effect: An enemy within 5 squares of you have a -2 attack roll until the end of your next turn.

Daily:
Frost Backlash – Swordmage 1
Immediat Interrupt - Arcane, Cold, Weapon - Melee Weapon
One creature adjacent to you that just hit you - Int vs. AC
Hit: 3[W] + 12 [Int]
Miss: Half Damage

Lingering Ligthning – Swordmage 5
Standard Action - Arcane, Implement, Ligthning - Ranged 5
One, two or three creatures - Int vs. Refl.
Hit: 1[W] + 8 [Int] damage and ongoing of 5 ligthning damage (save ends).
Miss: Half damage and no ongoing.

Be Gone – Swordmage 9
Standard Action - Arcane, Reliable, Teleportation, Weapon - Melee Weapon
One creature - Int vs. AC
Hit: 2[W] + 12 [Int] and you teleport the target 5 squares

Impenetrable Warding – Swordmage Utility 10
Minor Action - Arcane, Stance - Personal
Effect: Your warding provides its bonus to all your defenses, not just your AC.

Dragon Scales – Coronal Guard Utility 12
Minor Action - Arcane, Force - Personal
Effect: Your gain +2 AC until the end of the encounter or until you are knock unconscious.

Gauntlets of Brillance – Magical Item
Free Action
Effect: Use this power after you hit with a weapon attack. The attack do 10 extra radiant damages.

Nathan

Initiative +6; Senses Perception 17, Insight 22
Vision: Normal Vision
HP 104; Bloodied 52; Healing Surge 26; Surges Per Day 12
AC 28 (31)*; Fort 25, Ref 25*, Will 25
*+1 until the end of your next turn after shifting
Speed 6
Action Points 1

-----------------------------------------------------------------

Weapon:
Farslayer's Longsword +1: +17[+14 as Implement] (1d8+12 [+8 as an implement], 4 lbs., Heavy Blade, Versatile)

-----------------------------------------------------------------
Powers:
Aegis of Shielding
Booming Blade
Lightning Lure
Swordburst
Farslayer Sword
Gauntlets of Brillance
Flame Cyclone
Dimensional Warp
Transposing Lounge
Armathor's Step
Electrified Lash
Countering Thunderclap
Boots of Fencing Master
Screaming EarthHide Armor
Frost Backlash
Lingering Ligthning
Be Gone
Impenetrable Warding
Dragon Scales
Gauntlets of Brillance
__________________
Living ENWorld
di Senzio's Magical Shop, the best place to buy and sell magical items in Orussus

Games
Player
Nathan Furies in 24
Rinaldo di Senzio in The Lion's 2nd Face (LEW)
Jarel-karn (L4W)
Feyr (L4W)
Sergeant Riley O'Connell (drothgery's Buffyverse game)[/color]

Hold
Opale di Senzio in Hero's must rise (LEW)
Ridik Keita, in The Secret of Gemhold(LEW)


"Experience is that great thing that allow you to see a mistake when you do it again."

Last edited by Velmont; 3rd April 2009 at 11:14 PM..
Velmont is offline   Reply With Quote
 

And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 01:45 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.