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Old 4th November 2008, 03:04 PM   #5 (permalink)
The Digger
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Join Date: Jul 2008
Location: Liverpool UK
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The Digger Goblin Sharpshooter (Lvl 2)
Garrick the Grey, Halfling Rogue/Paladin, Level 6

HP: 52 (Bloodied 26; surges 6 @ 13)
Initiative: +11
AC 20 (26 against Opportunity attacks)
Ref 21
Will 19
Fortitude 16
Opportunity Attack bonus and damage (Dagger): +6 : 1d4 +1

Action points: 1
Passive Perception 19
Passive Insight 14
Save vs Fear: +5

Stats

Alignment: Unaligned
Deity: The Raven Queen:
Size: Small:
Height 4’6”:
Weight: 105 lbs:
Age: 25
Gender: Male
Eyes: Grey
Hair: Grey- streaked brown

Str 13 + 1
Con 10
Dex 17 (19)+4
Int 8 -1
Wis 12 +1
Cha 16 (18)+4

Skills ([T] Denotes Trained Skills:
Acrobatics +14 (T), Arcana +2 Athletics +4
Bluff +12 (T) Diplomacy +12(T) Dungeoneering +4
Endurance +3 Heal +4 History +2
Insight +4 Intimidate +12 (T) Nature +4
Perception +9 (T) Religion +2 Streetwise +7
Stealth +12 (T) Thievery +14 (T)

Feats: Armour proficiency: cloth and leather; Toughness;
Weapon proficiency: Dagger, hand crossbow, shuriken, short sword and sling
Improved Initiative; Soldier of the Faith; Novice Power

Second Chance: Encounter: Immediate Interrupt: When an attack hits, force enemy
to re- roll attack
1st Strike: At encounter start I have CA vs any creature that has not yet acted.
Artful Dodger: AC bonus = CHA mod vs Opportunity Attacks (+4)
Halfling gain +2 bonus to AC vs Opportunity attacks
Rogue Weapon Talent: Shuriken damage = 1d6; Wielding dagger gives +1 to attack
Sneak Attack: 1/round with CA can do extra damage (levels 1-10 = 2d6)
Divine Challenge; Once per encounter; Mark Target (Minor): Must attack target or end turn adjacent. If he attacks someone other than me - 7 radiant damage.

Basic melee attack:
Dagger: +3 prof +1 str +1 class +1 magic = +6 @ 1d4 +2 (Str + Magic)

Basic ranged attack
Shuriken: +3 prof +4 dex +2 magic +3 level = +12 @ 1d6 +6 (dex + magic)
Hand crossbow: +2 prof +4 dex +3 level = +9 @ 1d6 +4
Dagger: +3 prof +4 Dex +1 class +1 magic +3 level = +12 @ 1d4 +5 (Dex + Magic)


Equipment

Prayerbook
Backpack
Bedroll
Flint and Steel
Belt Pouch
Hemp rope
2 sunrods
Waterskin
Hand crossbow
20 bolts
2 x daggers
2 potions of healing

Lifestealer dagger; +1 bonus to attack and damage in melee.
On critical dagger does 1d6 necrotic damage.
Property: When I drop enemy to 0 HP or less with attack from this weapon - I gain 5 temp HP

Darkleaf leather armour; 1 AC Leather. Gain +2 bonus to AC vs first attack in each encounter

Amulet of Protection; +2 bonus to Fort, Ref and Will defences

Vicious shuriken; +2 bonus to attack and damage: Critical = 1d12 damage


Powers

At-will Powers:
Deft Strike: Martial, Weapon, Standard action, Melee or Ranged weapon
Must use crossbow, sling or light blade; Can move 2 squares before attack;
Target = One creature; Attack; Dex vs AC; Damage = 1W + Dex Mod (4)

Sly Flourish: Martial, Weapon, Standard action, Melee or Ranged weapon
Must use crossbow, sling or light blade;
Target = One creature; Attack: Dex vs AC: Damage = 1W + Dex + Cha Mods (+8)

Encounter Powers:
Positioning Strike; Martial, Weapon, Standard action, Melee weapon:
Target = One creature
Attack: Dex vs Will: Damage = 1W +Dex Mod (+4) and slide target a number of squares = Cha Mod (4)

Invigorating Strike: Divine, Healing, Weapon: Standard action: Melee weapon
Target = 1 creature:
Attack: Charisma vs Will; Hit = 2W + Cha mod (+4). If I am bloodied I gain HP = 5 + Wis Mod (1). Bloodied allies within 5 squares gain the same.

Second Chance: Encounter: Immediate Interrupt: When an attack hits, force enemy
to re- roll attack

Daily powers
Blinding Barrage; Martial, Weapon, Standard action, Close blast 3
Must use crossbow, sling or light blade; Target: Each enemy in blast I can see
Attack: Dex vs AC; Hit = 2W + Dex Mod (4); targets blind till end of my next turn.
Miss = half damage and target not blinded.

Walking Wounded; Martial, Weapon, Standard action, Melee weapon:
Must use crossbow, sling or light blade; Target = One creature
Attack: Dex vs Fort: Hit 2W +Dex Mod damage (4) & target is knocked prone. Until end of encounter, if target moves more than half its speed in a single action it falls prone at end of movement.
Miss: Half damage and target not knocked prone.

Utility Powers
Tumble (Encounter): Martial, Personal, Move action
Must be trained in Acrobatics
Can shift a number of squares equal to half my speed

Mob Mentality (Encounter): Martial, Standard action; Close burst 10
Must be trained in Intimidate; Targets: Self and each ally in burst
Effect: Targets gain +2 bonus to Charisma based skill and ability checks till end of my next turn.


Background

Garrick started life in the gutter. He never knew who his parents were, nor did he have any other family except for the other street kids. Growing up his size was both a blessing and a curse. He could hide in the smallest of spaces and he could sneak into places where no one expected anyone to be able to enter. This kept him at least minimally fed and sheltered but his size also meant he was the runt of the group. He was the butt of the jokes and was always the one to be beaten up when someone needed beating up.

Perversely even this proved ultimately to be a good thing. As he grew older he developed the skills necessary to deal with these situations. He learnt how to talk his way out of almost anything - and those situations he couldn’t talk his way out of he avoided, either by stealth or by the his dextrous acrobatics. There were, of course, times when his ploys were to no avail and then he had to resort to violence. But even here his quickness and his guile proved of immeasurable worth. He became respected as a adept wielder of dagger and shuriken and even more so as a purveyor of sudden death.

But there came a time when everywhere he went he found death; Death - with a capital D. Friends died needlessly; illness and disease were rife; too often he was hired to deliver death with his own hands. Although never a religious person, he began to feel the presence of someone, perhaps Death personified, at his shoulder.
The more he thought upon it the more he realised that it was probably the Dark Queen herself who was twisting his arm, trying to move him in her direction, not his.

Since then his path has lain less in the world of the rogue and more on the path of the paladin. Death still follows him but now they are as two sides of a coin. In fact he now spends more time preventing death than he ever did causing it - isn’t life strange?

Garrick is slim and small, even for a halfling. His eyes are grey and cold looking, seldom showing much in the way of expression. His hair, which is quite long and tied in a single braid, is dark brown although, surprisingly given his youth, it is heavily streaked with grey. His face is pale, his cheeks sunken, presumably a result of his early trials and tribulations. He seldom smiles and makes few friends but more from lack of opportunity than from lack of desire.

Last edited by The Digger; 8th November 2008 at 04:38 AM..
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