Sleep - Wizard 1
Standard - Arcane, Implement, Sleep - Area burst 2 within 20
Each creature
+15 vs. Will; slowed (save ends); First failed save = unconsious (save ends)
Miss: slowed (save ends)
Phantasmal Assailant - Wizard 5
Standard - Arcane, Illusion, Implement, Psychic - Ranged 20
1 creature
+16 vs. Will; 2d10+9 psychic
dmg. onging 5 psychic
dmg and grants combat advantage to all your allies (save ends both)
Wall of Fire - Wizard 9
Standard - Arcane, Conjuration, Fire, Implement - Area wall 8 within 10
Effect: conjure wall, lasts until eoynt. starting near wall = 1d6+12 fire
dmg. Move into wall or starts there = 3d6+12 fire
dmg. Entering wall costs 3 sq. movement. Wall blocks line of sight.
Sustain Minor
Phantom Chasm - Wizard 1
Standard - Arcane, Illusion, Implement, Psychic - Area burst 1 within 20
Each creature
+16 vs. Will; 2d6+9 psychic
dmg and prone and immobilized until eoint.
Miss: immobilized until eoynt.
Fireball - Wizard 5
Standard - Arcane, Fire, Implement - Area burst 3 within 20
Each creature
+16 vs. Ref; 3d6+12 fire
dmg.
Miss; half damage
Mordenkainen's Sword - Wizard 9
Standard - Arcane, Conjuration, Force, Implement - Ranged 10
1 creature adjacent to sword
+15 vs. Ref; 1d10+9 force
dmg. lasts until eoynt.
Move Action: move sword to new targe within range.
Sustain Minor: sword atks again.
Expeditious Retreat - Wizard Utility 2
Move - Arcane - Personal
Shift 12
Dimension Door - Wizard Utility 6
Move - Arcane, Teleportation - Personal
Teleport 10
Feywild Spell Surge - Wizard Utility 10
Free - Arcane - Personal
Trigger: miss with arcane keyword
Effect: reroll atk.
Invisibility - Wizard Utility 6
Standard - Arcane, Illusion - Ranged 5
1 target
Effect: Target is invisible until eoynt. Effect ends if target atks.
Sustain standard. If target is within range.
Blur - Wizard Utility 10
Minor - Arcane, Illusion - Personal
Effect: until end of encounter, +2 to all defenses and enemies 5 or more sq. away cannot see target
Soul Burn - Blood Mage 12
Minor - Arcane - Personal
Effect: Spend healing surge instead regain one encounter power.
Headband of Intellect - Item
Minor
+2 power bonus to next Int atk.