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Old 4th November 2008, 07:50 PM   #6 (permalink)
Erekose13
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Mirage, Tiefling Wizard 12

[Mirage]
Male Tiefling Wizard/Blood Mage 12
Alignment: Unaligned

Initiative +13; Senses Perception 16, Insight 21
Vision: Low-Light
HP 78; Bloodied 39; Healing Surge 19; Surges/Day 8
AC 27; Fort 20, Ref 25, Will 21
*+1 vs. Ranged/Area/Close atks
Speed 6
Action Points 1
General
Racial Features:
Infernal Wrath (see below)
Fire Resistance 11
Bloodhunt: +1 atk vs bloodied foes

Class Features:
Wand of Accuracy (see below)
Cantrips (4 at will powers)
Ritual Casting
Spellbook
Bolstering Blood: deal 1d10 or 2d10 dmg to self and target of next encounter or daily wizard power.
Blood Action: deal 10 ongoing damage (save ends) when using action point to atk and hit.

Magical Items Proprieties:
Feytouched Drowmesh: +3 Init
Cloak of Distortion: ranged atks more than 5 sq away take -5 penalty
Headband of Intellect: +2 knowledge checks, +1 atk with psychic keywords
Flame Wand: +2 dmg with fire/implement keywords

Proficiencies:
Armor: Cloth, Leather
Weapons: Dagger, Staff

Armor:
Feytouched Drowmesh +3 [+5AC, +1 Refl]

Weapon:
Basic Melee +10 vs AC 1d4+1 (Dagger)
Basic Ranged +15 vs AC 1d4+6 (Dagger)

-----------------------------------------------------------------
Str 9 (-1/+5) Con 14 (+2/+8)
Dex 18 (+4/+10) Int 22 (+6/+12)
Wis 11 (+0/+6) Cha 13 (+1/+7)

Languages Common, Draconic

Feats:
P: Blood Thirst: +2 dmg vs. Bloodied Foes
P: Combat Anticipation: +1 defenses vs. ranged, area, close
H: Skill Training (Stealth)
H: Toughness
H: Armor Proficiency (Leather)
H: Hellfire Blood: +1 atk/dmg with Fire/Fear keywords
P: War Wizardry: -5 atk penalty and half dmg vs. allies
P: Spell Focus: -2 saves vs. my wizard spells

Skills:
Arcana +17*, Diplomacy +12*, History +17*, Insight +11*, Perception +6, Stealth +17*
* Trained Skill

Gear
Magic Dagger +2
Flame Wand +3
Feytouched Drowmesh +3
Steadfast Boots
Headband of Intellect
Cloak of Distortion +2
Solitaire (Citrine)
Potion of Regeneration
Potion of Healing
Deathcap Spores (2)
Adventurer's Kit
Spellbook
[49/90lbs]

Rituals:
Comprehend Languages, Secret Page, Silence, Eye of Alarm, Detect Secret Doors, Knock, Hallucinatory Item, Sending, Shadow Bridge, Tenser's Binding, Passwall
At Will Powers
Ghost Sound - Cantrip
Standard - Arcane, Illusion - Ranged 10
1 object or unoccupied space
Effect: Create a sound

Light - Cantrip
Minor - Arcane - Ranged 5
1 object or unoccupied space
Effect: Light burst 4

Mage Hand - Cantrip
Minor - Arcane, Conjuration - Ranged 5
Effect: Hand that can move stuff
Sustain Minor

Prestidigitation - Cantrip
Standard - Arcane - Ranged 2
Effect: lots of fun little things

Illusory Ambush - Wizard 1
Standard - Arcane, Illusion, Implement, Psychic - Ranged 10
1 creature
+16 vs. Will; 1d6+9 psychic dmg; -2 penalty to atk till eoynt.

Scorching Burst - Wizard 1
Standard - Arcane, Fire, Implement - Area burst 1 within 10
Each creature
+16 vs. Ref; 1d6+12 fire dmg.
Encounter Powers
Infernal Wrath - Racial
Minor - Personal
Effect: +1 atk/dmg on next atk.

Wand of Accuracy - Class
Free
Effect: +4 on atk.

Grasping Shadows - Wizard 1
Standard - Arcane, Illusion, Implement, Psychic - Area 1 burst within 10
Each creature
+16 vs. Will; 1d8+9 psychic dmg and slowed until eoynt.
Effect: Zone until eoynt. creature entering 6 psychic dmg and slowed until eoint.

Shock Sphere - Wizard 3
Standard - Arcane, Implement, Lightning - Area burst 2 within 10
Each creature
+15 vs. Ref; 2d6+9 lightning dmg.

Fire Burst - Wizard 7
Standard - Arcane, Fire, Implement - Area burst 2 within 20
Each creature
+16 vs. Ref; 3d6+12 fire dmg.

Blood Pulse - Blood Mage 11
Standard - Arcane, Implement - Area burst 3 within 20
Each enemy
+15 vs. Will; 2d6+9 dmg and until eoynt takes 1d6 dmg/sq target leaves

Shield - Wizard Utility 2
Immediate Interrupt - Arcane, Force - Personal
Trigger: Hit
Effect: +4 AC and Ref until eoyt.

Feytouched Drowmesh - Item
Standard - Illusion
Effect: Become invisible until eoynt.

Steadfast Boots - Item
Minor
Effect: Don't move = +2 power bonus to AC and Defenses until boynt.

Solitaire (Citrine) - Item
Free - Healing
When score a crit: spend a healing surge.

Scorching Burst - Flame Want - Item
Standard - Arcane, Fire, Implement - Area burst 1 within 10
Each creature
+16 vs. Ref; 1d6+12 fire dmg.
Daily Powers
Sleep - Wizard 1
Standard - Arcane, Implement, Sleep - Area burst 2 within 20
Each creature
+15 vs. Will; slowed (save ends); First failed save = unconsious (save ends)
Miss: slowed (save ends)

Phantasmal Assailant - Wizard 5
Standard - Arcane, Illusion, Implement, Psychic - Ranged 20
1 creature
+16 vs. Will; 2d10+9 psychic dmg. onging 5 psychic dmg and grants combat advantage to all your allies (save ends both)

Wall of Fire - Wizard 9
Standard - Arcane, Conjuration, Fire, Implement - Area wall 8 within 10
Effect: conjure wall, lasts until eoynt. starting near wall = 1d6+12 fire dmg. Move into wall or starts there = 3d6+12 fire dmg. Entering wall costs 3 sq. movement. Wall blocks line of sight.
Sustain Minor

Phantom Chasm - Wizard 1
Standard - Arcane, Illusion, Implement, Psychic - Area burst 1 within 20
Each creature
+16 vs. Will; 2d6+9 psychic dmg and prone and immobilized until eoint.
Miss: immobilized until eoynt.

Fireball - Wizard 5
Standard - Arcane, Fire, Implement - Area burst 3 within 20
Each creature
+16 vs. Ref; 3d6+12 fire dmg.
Miss; half damage

Mordenkainen's Sword - Wizard 9
Standard - Arcane, Conjuration, Force, Implement - Ranged 10
1 creature adjacent to sword
+15 vs. Ref; 1d10+9 force dmg. lasts until eoynt.
Move Action: move sword to new targe within range.
Sustain Minor: sword atks again.

Expeditious Retreat - Wizard Utility 2
Move - Arcane - Personal
Shift 12

Dimension Door - Wizard Utility 6
Move - Arcane, Teleportation - Personal
Teleport 10

Feywild Spell Surge - Wizard Utility 10
Free - Arcane - Personal
Trigger: miss with arcane keyword
Effect: reroll atk.

Invisibility - Wizard Utility 6
Standard - Arcane, Illusion - Ranged 5
1 target
Effect: Target is invisible until eoynt. Effect ends if target atks.
Sustain standard. If target is within range.

Blur - Wizard Utility 10
Minor - Arcane, Illusion - Personal
Effect: until end of encounter, +2 to all defenses and enemies 5 or more sq. away cannot see target

Soul Burn - Blood Mage 12
Minor - Arcane - Personal
Effect: Spend healing surge instead regain one encounter power.

Headband of Intellect - Item
Minor
+2 power bonus to next Int atk.
Consumables
Potion of Healing
Minor - Healing
Spend healing surge instead gain 10hps.

Potion of Regeneration
Minor - Healing
Spend healing surge instead gain regeneration 5 until end of encounter. Effect surpressed when not bloodied.

Deathcap Spores
Standard - Poison - Area burst 1 within 10
+15 vs. Fort; 2d8 poison dmg and ongoing 5 poison dmg (save ends).
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Last edited by Erekose13; 20th February 2009 at 11:45 PM..
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