Quote:
Originally Posted by Betote What's sad is that, RAW, the 4e rules make 1a and 1b very difficult. |
I could not disagree more.
What
4e does is push the mechanical repercussions more into individual encounters, than into a series of encounters. And I think it cuts both ways.
In
4e, players don't have the "smart bomb" of a sleep spell to escape one fight per day at low levels. On the other hand, they face far fewer save or die mechanics, but they also face far more durable monsters who can quickly overwhelm a party if the PCs are fool enough to draw too many opponents upon themselves.
While the short rest does provide some measure of reset, getting to that short rest, and taking it without interruption, can be a challenge, one that for foolish players can end in a
TPK.
The key is that, as DM, you need to design your adventures that way. G1 is as deadly to a group that charges in on a frontal assault in
4e as it was in 1e.
Admittedly, you need to approach the game from a different POV, but I don't think the change is as radical as throwing out everything you learned about D&D.