Quote:
Originally Posted by Betote What's sad is that, RAW, the 4e rules make 1a and 1b very difficult. A because you really can't do much more to a player which lasts more than a few minutes apart from make him face a much higher level monster and kill him blow by blow. And B because the books are always stressing the need for everything to be balanced. |
You can do a lot to PCs that last more than a few minutes, although we're still getting used to the forms that takes. Disease effects are the big ones, but medusa still petrifies, mind flayers can eat brains, and the bodak is rather scary.
And don't underestimate the effect of expending healing surges: when you're down to 1 or 2, you're close to death and all my players know it. At that point, you retreat or you hope the dice don't kill you.
I'm having a lot of fun with healing surges, actually. One of the PCs insulted an evil deity in that deity's temple... so, I
cursed that PC to be able to regain no healing surges until they got the cursed lifted. That really scared that player, I can tell you.
Cheers!