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Old 5th November 2008, 03:48 AM   #69 (permalink)
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Quote:
Originally Posted by Korgoth View Post
I think those are very good points, Mr. Mearls, but you left one out: in Old School play, you don't handle with a roll what can be handled by common sense and description, such as searches, negotiations etc.
The really weird thing about that is that Old School does handle them with a roll... sometimes. It's entirely about how the individual DM or designer wanted to handle it.

Searching for secret doors is a case in point: it's very clearly described as a roll in the Player's Handbook and DMG. In Keep on the Borderlands, you have the following text: "It has no treasure, but amidst the many sticks and bones it sleeps on is a bone tube (1 in 6 chance of noticing it for each person searching the heap, with a check for each once per round) with a protection from undead scroll within it." My my, another roll!

Initial negotiations? Handled with the reaction roll. (Note that this requires a number of opening exchanges - it's not rolled before you say anything).

Further negotiations would be roleplayed; but to a large extent so should they be in 4e.

Cheers!
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