Quote:
Originally Posted by Korgoth I think those are very good points, Mr. Mearls, but you left one out: in Old School play, you don't handle with a roll what can be handled by common sense and description, such as searches, negotiations etc. |
The really weird thing about that is that Old School
does handle them with a roll... sometimes. It's entirely about how the individual DM or designer wanted to handle it.
Searching for secret doors is a case in point: it's very clearly described as a roll in the Player's Handbook and
DMG. In
Keep on the Borderlands, you have the following text: "It has no treasure, but amidst the many sticks and bones it sleeps on is a bone tube (1 in 6 chance of noticing it for each person searching the heap, with a check for each once per round) with a protection from undead scroll within it." My my, another roll!
Initial negotiations? Handled with the reaction roll. (Note that this requires a number of opening exchanges - it's not rolled
before you say anything).
Further negotiations would be roleplayed; but to a large extent so should they be in
4e.
Cheers!