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Old 5th November 2008, 05:31 PM   #92 (permalink)
Mustrum_Ridcully
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Mustrum_Ridcully Snaketongue Initiate (Lvl 7)Mustrum_Ridcully Snaketongue Initiate (Lvl 7)
Quote:
Originally Posted by ExploderWizard View Post
Not at all. You can play plenty of non-combat. The point is that there is no support for trading in combat effectiveness for additional non-combat competence.
Why is this important? Was this really a possibility in "Old School Gaming"? Could you make a Fighter that was worse at fighting but better at non-combat scenarios? The only class with a choice seemed to be the wizard...

(And actually, there is - there are lots of skill oriented feats that will not help you much in combat. The trade off is not the same as trading of your daily attack power against a non-combat utility power, but it's still a trade-off)
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