Quote:
Originally Posted by ExploderWizard Not at all. You can play plenty of non-combat. The point is that there is no support for trading in combat effectiveness for additional non-combat competence. |
Why is this important? Was this really a possibility in "Old School Gaming"? Could you make a Fighter that was worse at fighting but better at non-combat scenarios? The only class with a choice seemed to be the wizard...
(And actually, there is - there are lots of skill oriented feats that will not help you much in combat. The trade off is not the same as trading of your daily attack power against a non-combat utility power, but it's still a trade-off)