Quote:
Originally Posted by WalterKovacs
One of the things that was changed in 4e was that a class wouldn't be balanced by giving it more OUT of combat powers to make up for a lack of IN combat powers.
How, exactly, is having a character suck at combat, and another character suck out of combat particular useful? It basically means the group is going to go back and forth between "Well, now we are going to be doing stuff in the city. The Fighter can go to sleep while the Rogue and Wizard have fun. Now we are in nature ... the fighter can sleep while the ranger and barbarian do stuff. Fight time ... it's undead, the rogue can sleep now ..." |
Its a concept that just doesn't work for a game where everyone has to be in the spotlight at every moment. If everyone is special all of the time then there isn't really a moment for anyone to shine as an individual.
Combat specialists who "sleep" when the non-combat roleplaying is going on are missing a lot of fun. The mentality of not participating in game events because your character isn't optimized for it is foreign to me.
Its fun for an aggressive outgoing barbarian to try and impress the folks at court. Its also fun for a bookish yet clever wizard to use magic in a scrape that doesn't involve blasting things.
As long as fun is something that has to be doled out in equal sized pellets at every moment of the game to be considered real fun, no other model is going to work anyhow.