Dagran Clanless
Dwarf
Fighter 12 (Dreadnought)
Strength 20 (+5)
Constitution 18 (+4)
Dexterity 15 (+2)
Intelligence 11 (+0)
Wisdom 15 (+2)
Charisma 9 (-1)
Initiative: +8 (2dex+6lvl)
Defenses:
AC: 30*=10+6lvl+1aspecfeat+10armor+3enhance
Fort: 25=10+6lvl+4con+2 Ftr+3enhance??
Ref: 21=10+6lvl+2(dex)+3enhance
Will: 21=10+6lvl+2wis+3enhance
*+1/Milestone (Armor)
Speed: 5
Senses:
Vision: Low-Light
Passive Perception: 18
Passive Insight: 18
Languages:
Common
Dwarven
Hit Points:119=99+10PP+10toughness
Bloodied:59
HP/Surge: 33*=29(+4conDD)
Healing Surges: 15=9+4Con+2Dwarv Duarbl
*37=33+4Con while bloodied - belt of blood
Skills:
Athletics 14=+5str+6lvl+5trained-2plate
Endurance 15=+4con+6lvl+2 Dwarf+5trained-2plate
Intimidate 10=+6lvl-1cha+5trained
Dungeoneering 8=+0int+6lvl+2 Dwarf
Perception 8=+6lvl+2wis
Insight 8=+6lvl+2wis
Armor Proficiencies: Cloth, leather, hide, chainmail, scale; heavy shields, light shields.
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged.
Basic Attacks
Maul +17/2d6+12
att +17=+5str+6lvl+2prof+3enh+1ftr
dmg 2d6+12=+5str+2dwt+3enh+2item
Crit: 24+3d6 Thunder
Hand Axe +14/1d6+9 (5/10)
att +14=+5str+6lvl+2prof+2enh
dmg d6+9=+5str+2dwt+2enh
crit: 15+2d6
range 5/10
OA: +19/2d6+12; Stop Movement
CC: +19/2d6+16
Charge: +17/2d6+14
Racial Features:
Cast-Iron Stomach: +5 racial bonus to saving throws against poison.
Dwarven Resilience: You can use your second wind as a minor action instead of a standard action.
Encumbered Speed: You move at your normal speed even when it would normally be reduced by armor or a heavy load. Other effects that limit speed (such as difficult terrain or magical effects) affect you normally.
Stand Your Ground: When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move. In addition, when an attack would knock you prone, you can make an immediate saving throw to avoid falling prone.
Class Features:
TWO-HANDED WEAPON TALENT
When using a two-handed weapon, you gain a +1 bonus to attack rolls.
Dreadnought Path Features
Dreadnought Action (11th level): When you
spend an action point to make an attack, you gain
resist 10 to all damage until the start of your next turn.
Unfailing Resources (11th level): Your maximum
hit point value increases by 10.
As a free action, you can take 10 damage to save
automatically against an effect that a save can end.
You must have at least 10 hit points to use this ability,
and you can’t reduce this damage by any means.
Feats:
Dwarven Weapon Training: +2 damage with axes and hammers.
Potent Challenge: Combat Challenge attacks, +4 Damage (Con)
Toughness: +10 hp (5/tier)
Powerful Charge: Charge, +2 damage, +2 bull rush.
Armor Proficiency-Plate
Armor Specialization-Plate: +1 Feat bonus AC
Dwarven Durability: +2 healing surges; +4 hsv(Con)
Hammer Rhythm: +4 damage(Con) on complete misses
Equipment
Meliorating Gith Plate Armor +3 (AV,p.47)
Amulet of Protection +3
Resounding Maul +3 (PH,p.236)
Magic Handaxe +2 (2)
Iron Armbands of Power (heroic tier)(AV,p.117)
Boots of Eagerness (heroic tier)(AV,p.126)
Belt of Blood (heroic tier)(AV,p.164)
Powers/Options
At-Wills
Brash Strike Fighter Attack 1 (MP,p.7)
Standard Action Melee weapon
Attack: +19/2d6+16 vs.AC
Effect: You grant combat advantage to the target until the
start of your next turn.
Crushing Surge Fighter Attack 1 (MP,p.7)
Standard Action Melee weapon
Attack: +17/2d6+12
Hit: Invigorating (+4thpcon)
Unfailing Resources Dreadnought 11 (MP,p.25)
Free Action Personal
Effect: Take 10 damage. Save automatically against an effect that a save can end.
You must have at least 10 hit points to use this ability, and you can’t reduce this damage by any means.
Encounter
Bell Ringer Fighter Attack 1 (MP,p.7)
Standard Action Melee weapon
Attack: +17/0+4con vs. Fortitude
Hit: The target is dazed until the end of your next turn. Invigorating (+4thpcon)
Crushing Blow Fighter Attack 3
Standard Action Melee weapon
Attack: +17/4d6+16 vs. AC
Come and Get It Fighter Attack 7
Standard Action Close burst 3
Target: Each enemy in burst you can see
Effect: You pull each target 2 squares to a space adjacent to you. You cannot pull a target that
cannot end adjacent to you. You then make a close attack targeting each adjacent enemy.
Attack: +17/2d6+12 vs. AC
Inexorable Advance Dreadnought Attack 11
Standard Action Melee weapon
Targets: One or two creatures
Effect: You can shift 1 square before each attack.
Attack: +17/2d6+16 vs. AC, two attacks
Hit: Invigorating (+4thpcon)
Unbreakable Fighter Utility 6
Immediate Reaction Personal
Trigger: You are hit by an attack
Effect: Reduce the damage from the attack by 9.
Into the Fray Fighter Utility 10
Minor Action Personal
Effect: Move 3 squares, as long as you end adjacent to an enemy.
Daily
Brute Strike Fighter Attack 1
Standard Action Melee weapon
Attack: +17/6d6+12 vs. AC
Miss: Reliable
Cometfall Charge Fighter Attack 5(MP,p.11)
Standard Action (Charge) Melee weapon
Attack: +17/6d6+18 vs. AC
Miss: Half damage.
Shift the Battlefield Fighter Attack 9
Standard Action Close burst 1
Target: Each enemy in burst you can see
Attack: +17/4d6+12 vs. AC
Hit: You slide the target 1 square.
Miss: Half damage.
Resounding Weapon
Free Action
Trigger: you hit with the weapon.
Effect: The target is dazed until the end of your next turn.
Unstoppable Fighter Utility 2
Minor Action Personal
Effect: 2d6+4 thp.
Blood Iron Dreadnought Utility 12
Immediate Reaction Personal
Trigger: You become bloodied
Effect: Resist 5 to all damage until the end of the encounter.
Background:
Dagran is a solidly built bronze-skinned dwarf, with a deep black beard. His head is shaved, and he wears meticulously fit scale armor subly marked with element of the symbols of the City he lives for. Dagran was orphaned when his parents dies in a mining accident. Raised till the age of 10 by a city guardsman who took pity on him, he placed his heart into repaying the city and his foster father, who dedicated his life to Undhil's service. He left once, at 10 to join the Dwarves, but he did not work in their society. He returned to Undhil, and has had a notable career as a valuable too for destruction of Undhil's enemies. Dagran is convinced to his bones that he will die protecting his city, and despite his best efforts, he is yet unsuccessful in this.