Quote:
Originally Posted by ExploderWizard Sure picking a lock is a single person activity, but social situations are not. The mistake is thinking that every character without a high enough bonus should shut thier trap while the "mouthpiece" does the work. Game systems designed to reward this type of play only reinforce this enforced "uselessness" that is so common these days. |
Dangerous social situations often are. In my game, we have a player who is forbidden from speaking to NPCs(by the other players), because as a player, he is just that bad at it.
When a failed roll or saying the wrong thing gets you killed, social encounters can be a single person activity for the mouthpiece.