Quote:
Originally Posted by thecasualoblivion Dangerous social situations often are. In my game, we have a player who is forbidden from speaking to NPCs(by the other players), because as a player, he is just that bad at it.
When a failed roll or saying the wrong thing gets you killed, social encounters can be a single person activity for the mouthpiece. |
Thats whats so baffling. Huge gaping holes in logic are accepted as fine because its a GAME, but we have to gag someone and keep them from having fun and fully participating
because make believe characters' lives are at stake? 