| I do like cursed items and items with drawbacks and benefits.
However, there's something that I don't often see: Cursed items that do more than impose penalties or do damage (or the oft Helm of Opposite Alignment).
What I'd like to see is something a little more narrative-cursed. Ye olde "You lose everything you own" or "Everyone begins to distrust you" or "Natural disasters follow you". The sort of thing Steven King would have in a novel.
In other words, an item that brings plot hooks and interesting story with it, effecting the PCs lives or their surroundings, as opposed to a mechanical penalty. |