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Thread: Cursed Items
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Old 9th November 2008, 08:02 PM   #24 (permalink)
(Psi)SeveredHead
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Join Date: Jan 2002
Location: Toronto
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(Psi)SeveredHead Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Oni View Post
Do you use cursed items in your game?

What are some you've used to particularly good effect.

[edit: While my original question wasn't edition specific it just occurred to me, does 4e even have cursed items?]
I think cursed items have been handled very poorly. Most cursed items don't just hurt you, they take control of your character. They're based on the One Ring, which drove the wearer mad and caused them to excessively covet the item. DnD cursed items (pre-4e anyway) did silly things like appear in your hand when you didn't want them. (For similar reasons, I don't like intelligent magic items. A talking +3 sword that tries to convince its owner to become evil is less interesting when you realize it's just a ripoff of the One Ring.)

I don't like magic items much anyway, so negative magic items hold no joy for me. I'd rather use a single-use "anti-healing potion" rather than something that screws you for days. It might also be more fun to have a magic sword -2 that tricks the player into thinking it's a magic sword +2 ... but if the PC realizes something is weird about the item, they can just throw it off a cliff.

Quote:
Originally Posted by Rechan
Ye olde "You lose everything you own" or "Everyone begins to distrust you" or "Natural disasters follow you". The sort of thing Steven King would have in a novel.
These are better curses than I've seen in a long time, as long as it's not mind control or "weapon teleports into your hand" it shouldn't be too bad.
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