Don't like 'em, don't use 'em.
Besides, they usually don't make sense: To my knowledge there never existed a reason in D&D why they should exist. There's no chance of failure when creating magic items, so they can only exist if they were created on purpose which would be an incredible waste of resources. The only thing that is an even bigger waste of resources are traps - especially the kind of traps that seem to be the preferred one in D&D
4E.
Items that have a drawback in addition to a positive effect are slightly better - at least in theory. Of course (
afaik) they've not been supported by any D&D ruleset either.
And, unfortunately, IME they are always used in a way that circumvents or negates their negative effect. Meh.