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Originally Posted by Enforcer I never said they did have identical hardware, but for the PS3 and Xbox 360 versions they knew exactly what they were dealing with. Or should have. |
Yes and my point was that when you are trying to get the same piece of software to work on wildly differing platforms, it's never going to be as reliable as when you can target it to a specific platform. Things that cause bugs on one, won't on others and something that works fine, might crash the others.
Also, given the greater inherent complexity of the software and the hardware, there is inevitably going to be a decrease in reliability, simply because of that.