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Old 12th November 2008, 12:57 AM   #30 (permalink)
Raven Crowking
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Raven Crowking Gnoll Huntmaster (Lvl 5)
Not only can I see why someone might intentionally create a cursed item, I rather like the idea that magic item creation can be botched.

I don't think every curse should be critical. In one 3e adventure, I included a scythe that was possessed by its former (tall albino) owner. It gave magic bonus, but the person who used it grew slowly over time until he reached 7 ft, and his skin paled to albinism. The PCs found it in the hands of a tall, pale goblin. It freaked them out so much that they chose not to use it.

I quite like the sword that desires to draw blood before it is sheathed. It has power, but if you draw it "just in case" it tries to take a hit point from you before you can sheath it again.

I like the idea of items that offer skill ranks. Earrings of Swimming 8 ranks, for example, appear as tiny jade fish that, when worn, grant the wearer a Swim skill of 8 ranks. Not +8 ranks; 8 ranks. If you have fewer ranks, it is a boon. If you have more....not so much of a boon. A character with 10 ranks of Swim who wears these earrings has 8 ranks until he takes them off.

My crypt with the dread ghoul mouse swarms contained a circlet that, among other things, attempted to possess its wearer so the long-dead reptilian sorcerer whose circlet it was could live again.......

Anyone who is a fan of Doctor Who, Torchwood, and/or The Sarah Jane Adventures can easily bring to mind episodes that, essentially, deal with cursed items.



RC
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