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Originally Posted by pukunui The main justification that I've seen is that the limited-use martial powers involve an element of chance and/or require circumstances to be just right in order to set up and pull off ... and thus, while your character may well be repeatedly attempting to pull off these actions "in the background" during any given encounter, it is only when you, as the player, consciously choose to use a given power that your character actually succeeds.
This explanation might work for you. Sadly it doesn't work for me. |
I does not really work for me either.
In fact, the setup stuff acually sounds cooler to me. I don't know how you would balance it but I think I would like it if fighters had many situational "at-will" abilities that a clever player could setup.
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The one that I find works best for me is:
"Whew, that was tiring, and I think overexerted/strained [specific muscle X]. I'm going to have to rest five minutes/six hours before I can do that again."
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Sadly, this does not really work for me.
Thanks.
M.