Quote:
Originally Posted by ProfessorCirno First off, man, did you even read the rest of my post?
Secondly, I have indeed played 4e. You're not quite grasping what I'm saying. I'm saying that there are hardcoded measures against the fifteen minute work day as I saw it, which was based around players going and blowing the hell out of the first encounter they see with everything they have, and then sleeping to get it all back. 4e has hard-coded prevention systems around this - you have a much more structured power build up with dailies, encounters, and wills; a 3.5 wizard could have a similar structured system using long term, medium term, and short term spells (A goodly metamagic'd buff can last a couple encounters, summoning/calling outsiders and binding them can give you several days worth of use, or fireball, which can be used once). However, a 3.5 wizard could also just memorize a whole bunch of fireballs become a tactical - or rather, not so tactical - nuke in the first battle. For some people, losing that is a good thing. For others, it's not.
Honestly, did you read through my post, or jump to a conclusion? I'm not saying anything bad about 4e. If anything, my post there was praising it. |
I did read through your post. But I see that I did indeed misunderstand a part of it, and for that, I apologize. I hope you understand why I would think you didn't play
4e.
Regarding the 15 minutes work day. I am one of those that think that there should be some limit as to how long characters can go on, so for me, the surge-limit is much better than the spell-limit we had in prior edition. Mostly because it is really hard to blow all your surges in one or two combats. Also, for what it is worth, I have seen players go volountarily into big encounters with no surges left, but yeah, they had to play extremely defensively. I know this is probably an exception, but boy it was fun and nerve-wracking for them.
Cheers
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360 hours played
Gnoguh, human fighter/cleric (kensei->adamantine soldier)
Carric, elf cleric/ranger (radiant servant->saint)
Torn, tiefling wizard/cleric (divine oracle->sages of ages)
Truxas, human feylock/bard (feytouched->feyliege)
Tagron, human rogue (daggermaster->deadly trickster)
22nd level Musings of an Epic Virgin