Quote:
Originally Posted by Grimstaff Very possibly. I'm a big fan of quest xp and think that would lend even more weght to using the megadungeon as a "location for expeditions" as opposed to an "unending dungeon crawl".
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Either way, it should hopefully provide a stronger motivation for the players to keep adventuring in the MegaDungeon. |
Oh yeah, Quests.

I think you'd want the PCs to have lots of Quests at the same time, so they have to decide which one to pursue. I'd make some Quests out of their reach, some risky, some easy, etc.
Would you tell the players what level the Quest is? That would lead to informed choices - "The Library of Skulls Quest is Level 7, and we're only Level 4... it might be out of our reach."
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