Quote:
Originally Posted by Maniac I does not really work for me either.
In fact, the setup stuff acually sounds cooler to me. I don't know how you would balance it but I think I would like it if fighters had many situational "at-will" abilities that a clever player could setup.
Sadly, this does not really work for me.
Thanks.
M. |
You should use my method.
I never try to explain (or even comprehend...) why my character isn't doing things he isn't doing. Every time my turn comes up, there is something I
can do -- focus on that. I never narrate a reason I can't use Covering Attack again this fight; I just Tide of Iron and yell "get behind me!"
It's the player version of "Always say yes."
PS